Blog Post
The Leaderboard-Hunt is back!23. June 2013 11:52
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Hey Community!

Some of you probably already noticed the rising Leaderboard-Scores on TMNF-X in the last time. If we take a look at the leaderboard ( we are able to see, that already some people are hunting the high LB-scores and many other players have replays on High-LB-Maps and a LB-Score of 40-60k. The goal now is, to increase the players LB-score and to increase the LB-score of new tracks in this way.


Last April and May (2012) many people were hunting tracks on TMNF-X and in this way they were able to generate new classic-maps ( Moreover - and that's the most important thing - it was incredibly much fun to hunt these tracks, because all tracks had ten and more active replays, so it was a fun challenge to drive against the other guys from the community. Now we try to bring these times back!


Cranberries and TimeBreaker once explained how the Leaderboard works:

Main WR Leaderboard:
Takes an average of your best 10 times on normal tracks. Go to 'Find Tracks' and sort by "Best Rated for Main LB" ( LB Rating - Highest ) to find the ones worth the most points. The scores of the tracks are based on the rating of those who have a time on that track. So the higher you get in the LB the bigger difference you will see in Track Ratings after you post a new replay.
The No.1 player in the main LB adds 10,000 to the tracks LB rating, with everyone else adding less than 10,000 according to how close to the No.1 in them main LB they are. If there are already 10 replays on a track, then setting a time will add the difference between the total of the old top 10 and the top 10 with your time, (if it works out less then there is no change).
Replays on the Main Leaderboard expire after 30 days. This means they only count towards your best 10 if you posted them in the last 30 days. This means you have to set new good records to maintain your score. But as you only need 10 active good times, this should still be manageable without being forced to invest a huge ammount of time.

So what we try is to get a active hunting community back and we already succeeded in parts - We have new tracks which reached more than 60k LB!

List of new and well-hunted tracks:

Bumaye by eSU.jacoB

pre.cision #1 by Sky.'

Smooth hunter 2 by Switch

A list of tracks which can get a better LB: #1 #2 #3 #4 #5

There will be more hunters uploaded soon and maybe we are able to generate new Classic Maps and hopefully also some tech or dirtmaps will be pushed to higher LB-Scores!

Join the fun!

Categories: General Tags:
Blog Post
Interview with brutal25. January 2013 22:18
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Sorry for the long time of being inactive, but I wasn't motivated to visit the internet regularly. During this delay I've talked a lot with brutal - a talented mapper from the TMNF-Exchange. Well, it was pure fun, enjoy the questions and the honest answers!

Here is the result:

1: V.neck is building the scenery for you, isn't he?

Nah, he don't but I guess I've succeed if it does look like it? (: He has definately inspired me and a lot of others with his mindblowing scenery style. The block combinations he uses is definately rare, and he got a really nice estethic sense! I would say he has revolutionized modern scenery style.

2: Did you choose the name brutal because it makes you feel strong?

I think it's around 4 years since I took that name, and to be honost I don't know the reason for it. It may have been cause I thought it sounded cool, or as you say it made me feel stronger. Idk ^^

3: TM-addicted?

Definately very addicted. I play around 4-8 hours a day and if I am really bored at school, I can find myself playing there too (this is actually quite normal in Norway, at last where I live). I also spend alot of time reading through forums on tmx, like screen-compos, and all other kind of stuff. I also check my clans forum regularly. So yeah; I do play quite alot ^^

4: A strange place to date a girl?

Well, I've never dated so can't really answer that properly, but I guess dating on McDonalds for instance would be quite lame on the boys part. Screaming children and stuff everywhere. Please excuse my terrible imagination.

5: TM² Stadium

TM² Stadium sounds fair enough of what I've heard so far. Glad they are fixing some bugs, though some bugs have been a part of trackmania nature to me (underneath cp and goal spot etc). Also cool that they enhance the graphics by pretty much it seems. I hope they add some new blocks though, and maybe makes it so you could create your own blocks (maybe that is stepping abit far though. Not really sure!). Also; I hope it won't take more capacity and make the game lag more on bad computers, cause then I would be in deep trouble ^^

6: Three typical norwegian things?

Cheese grater, mountains and pretty ladies.

Is there one pretty lady left for me?

Well. come over here and I'm sure you could figure something out.

7: Are you often sad?

As most people I do get sad and depressed from time to other, but I am generally happy, but yeah, I could have been happier for sure. I should probably get out abit more.

8: Do you believe in something after death?

I am very unsure. I hope, but I don't know. It would be so sad if we just died and slept for eternity. Think about it. It makes you deeply depressed inside, so I try not to think about it.

9: Should the people talk more about the death to take the fear of it a bit?

I don't believe so. People should rather focus on living, and try not to worry about the death. It takes too much time and force going around worrying about it.

10: A sentence to the people which call you Burtal instead or Brutal.

Go dig a hole and bury yourself. Nah, I'm just kidding. Or am I? Nah, it's okay for me. I've even changed my name to Burtal so I guess it's official?

11: When do you start to become a great driver?

I hope one day I will :) Training makes practise!

12: Do you sometimes cry when you listen to songs or think of something?

As far as I remember I haven't cried of just a song, but a song combined with pictures can make me cry if it's very sad. I haven't cried just by thinking of something no (:

13: Best day in your life?

The day I was born.

14: Best looking actress?

Megan Fox is pretty hot.

15: Things people should pay more attention to?

My tracks.

16: Things people pay to much attention to?

What clothes others wear and how they look. Mind their own business (:

17:  Do you something think it would be great to just go out and to something hilarious, but you end up playing TM?

Yea, it pretty much ends up that way every time I plan to do something ^^ Tm is to damn powerful

18: Ever thought about quitting it?

Well. I did actually quit like 4 years ago,and was gone for a year and a half. But not planing to quit anytime soon no (: Having more fun than ever with it.

19: Things you would do, if you won't be that lazy?

Probably make a bigger effort at school, getting more friends and trying to get a girlfriend haha

20: Hugest fish you've ever caught?

A 10 kg cod I think.

21: Thoughts about this interview until now?

It's fun to answer all your hard questions, and sometimes challenging. I hope I am not to boring of a person

22: Do you know TrackMania?

Well. Trackmania is such a special game since you have the possibility to construct your own tracks, without having to be very skilled. I also like TrackMania so good, since cars all behave the same (in one enviroment that is) and everyone god equal possibilities. There is also so many great communities in TrackMania, thanks to being able to play together on servers, and of course because of Tmx! Trackmania is just so. different from every other car game and that's what I enjoy the most.

23: You started with RPG-Maps, afterwards you've built tech-, Px- and FS-Maps. What kind of maps are you driving, if you build so many different styles?

I drive basicly everything my school-pc can handle, which is not big RPGs unfortunaly. I enjoy every trackstyle in the game, as long as it is built good and is fun to drive. I see alot of good people who feels kinda bound to one trackstyle, and that is abit unfortunate imo, since they miss out on so much when only driving for instance FS.

24: Which games do you play on your smartphone when you are sitting on the toilet?

I usually play Phit Droid, Angry Birds or somewhere around there, though I'm  not too much of a toilet-gamer ^^

25: Name all the 1277 tracks you've awarded on TMX


And that was the last thing someone on TMX noticed from brutal. This interview is from november and december and since this time he is inactive - probably he is still answering the question. Man, it was just a joke. Stop answering it and come back!

Categories: Interviews Tags:
Blog Post
The Person Behind The TMX-Account #1 - Fabio_m2. November 2012 20:16
Posted By: View User Profile Sky Permalink | Comments (1)


                                                                                                                                         (Part 2/2)

Good evening TMX!

The second part of the interview with fabio_m. We talked a lot about trackmania, so probably I have to ask more personal questions in the next interviews, but nevertheless it's preeetty interesting. I hope you'll enjoy it!


Blog: You show an incredible creativity in your Media Tracker-Work.. moreover you work very detailed with the effects. Being different is something which makes you special here on TMX. Have you always been a creative person, or a person which is good at art? And why do you focus so much on the MT-Work in Trackmania? :-)

Fabio_m: thanks for your kind words (: the mediatracker was never a priority for me , I rarelly used that tool except for GPS and ingame cameras. That was until I tried to figure out how that weird tool works and until I started to enjoy using it.
I don't really consider myself as a mediatracker expert and i could name tens of guys such as mastermind, zopuh, sebik, crusard cpt jack sparrow, voyager and many others, that's why I'm trying to reach their level, I usually make a little bit of everything but i like to build FS the most and from time to time some weird epic story (i think i made about 5 or 6 of that kind).

Also, I want to salute 2 great tm-united mappers: sivert, chris_du_21, who are for me two of the most creative persons tmx ever had and the ones who inspired me the most to do crazy works.

There's allways space to improve and, has you said: to make something diferent and mediatracker is an awesome tool trackmania has, it can be used for everything and it's perfect to create unusuall stuff on a game that was mainly to be just a racing game. That's the reason I love to use this awesome tool. (:

And yes i give lots of atentions on details either being an unconected pole or the time an intern camera lasts on a wallride ^^
That's why some of my tracks tooked months to build even if they are just a 40 sec race track just because I'm so perfectionist.
As an example: I know some of my teammates and friends will be reading this and they will agree with me when I say how though and annoying betatester I am, because the way I am about atention to details ^^

Of course I also look frequently to the qualities of each map and I know there's lots of good stuff on tmx. That's what helped me to build some maps, since many tracks inspired me to do crazy works and made me realize how many defects I had on my tracks.

That's the way I am since i started to use the editors on the games I used to play, from the way the players look on a old 90's football game, to the way the stickers are in place on need for speed. Probably the first games where I started to edit some stuff.

The very first game where I started to build something was tony hawk pro skater, where I used to create some crazy skate parks where I spent lots of time having fun and trying new stuff.
Probably the first racing game where I started to build tracks was Motocross madness. I still have many (horrible ^^) tracks I made in 2003/2004/2005. Then I started to create in 2006 tracks for tm eswc (i only had the game offline) and to be honest I never expected them to be so horrible after looking at hundreds of tracks years later ^^ but it was fun to build them.
Only in 2010 I started to build tracks for "real"
Probably the most creative things I used to do IRL were those crazy visual basic programs I used to do at school. It was a subject I really loved to learn ^^ but besise that, outside tm I don't think I have any great creativity ^^ I don't play any instrument and I don't know how to draw ^^ ... but ... well, I cook ... and sometimes I'm creative with that ^^

But about being special on tmx, I just consider myself as a common user who uses his own ideas just like the same 50k users tmx has, each of them have their own special habilites on the editor and a great number of users present to everyone their creations, showing how good and creative they are in the editor and since there's an infinity number of possibilities on the editor each one and for me everyone is special in his own way (:

Blog: How would you recommend Trackmania to a friend?

Fabio_m: It's rare for me to start speaking about trackmania if one of my friends doesnt know what I'm talking about ^^. Unless we have a computer near by.
Probably in my neighborhood, me and my cousin are the only ones who play this game ^^. It's rare to find tm players on the area I live.
Usually the way some friends and old classmates discovered this game (although I think none of them play it anymore) was when I brought my laptop to school and they saw me playing ^^ (not in class obviously ^^ ) Some of them asked me what that game was and later some of them started to enjoy it as we started to make some races between each other. Those were fun times (:
So, yea, if someone sees another person playing a game, they imediatly start to gain interest too. (:

Blog: Here you can honor three persons from the public everyone knows and three guys from the exchanges:

Fabio_m: Of course, everyone grew up idolarizing a person, either being a athlete or a celebrity and trackmania it's no exception.
I'll try to explain some of them while I was growing on tmx.
The very first person who inspired the most was ganjarider. Probably the main reason my main skills on building are in fullspeed. All of his nations eswc tracks are fun to play (well except for crash burn repeat ^^) and all of them are really easy for everyone to enjoy, and challenging for everyone to hunt.
I quickly figured out that was what everyone wanted in trackmania so I started to make tracks like that. Even if it was hard for me, back them, to make a fully functional fullspeed track.
Later I noticed another guy that was very known here in portugal, his name was Speedline. He showed another way to make tracks and, damn, those tracks were unique, this was the first contact I had with blockmix. Some of his tracks, f.e. Paradise, Rolex or the Kingdom were the inspiration for me to start with crazy blockmix works. It resulted on an idea to bring a track to the limits beyond the editor. Some weeks later, OverTheSky was born.
This was on my first steps on tmx and on the mapping world.

Later I discovered the work from 2 retired mappers. Their names were crusard and tamonte. For me 2 of the most inovative and creative mappers tmx ever had.
Both of them inspired me to use mediatracker to create something new in trackmania and not just for a simple intro. Crazy tracks I did started to appear, derivated from these awesome mappers, featuring some crazy ideas from tm-united mappers such as sivert, christ_du_21 and voyager.

Another builders also inspired me to build another styles of tracks, f.e. triple.shoot and ongrid for tech, mastermind and zopuh for great intros, blinnemans, nlpwf, defacer (and GR of course) for fullspeed, so it was variable (:

Besise this great mappers I idolarize, I have to mention the awesome guys from my clan, yeah! team, with special attention for my dutch friend dnbfreak who was for me the most important person on my mapping carreer, he was the first person to ever place my work online and, oh boy those tracks sucked so bad ^^, but he inspired me to keep going and to improve my work and he inspired me to never give up from mapping even on my hard moments. So this dude is the main reason I share with you guys the creations I love to do (:

Blog: And did you ever have an idol in mapping? Someone who inspired you?

Fabio_m: I didnt mention all persons who gave me lots of inspirations to keep on mapping but I hope they know who they are (: In resume anyone can be your idol and inspire you but nothing is comparable to having our friends arround for inspiring us to do great works.

Blog: Chicken Invaders is made in two weeks.. how was it possible for you to create such a huge MT-Work?

Fabio_m: When I saw the mtc theme of may (micromachines), I imediatly started to make plans about a new unusuall project and I wanted to forget the word "micromachines" and I wanted to make something unexpected but i never expected to be sooo unexcpeted |: . The track was made with a crazy united track made by sivert on my mind (called arcade), but instead of doing with space ships I though about doing the same thing but with a game i used to love to play (:. With ideas and plans on the track we made it takes shorter time to do stuff because you are not stuck on the track waiting for the next idea to appear. That's how many tracks are quickly made when the author has all his ideas on his mind to quickly make them in tm. (a good example is a 10 min FS made in just 2 weeks that i don't remember the name atm or even tensai racer 3 that was built in 14 days) And the theme and rules of may mtc helped a lot with the objectives I planned for the track. I should also say because of the lack of time I had to use some props I couldnt make myself such has dejamort's cockpit pic from flight simulation and sivert's spaceship from arcade as a weapon upgrade. Both of this guys deserve credit for their work on their tracks and I hope they didn't get mad for using their props as a last minute resource.

Blog: Do you think it is possible to make Trackmania feel like a completly other game only with the MT-work?

Fabio_m: Many mappers already done before me (tamonte, crusard, chris_du_21, sivert, tstargermany and many others), I know many mappers can do that too (: . Trackmania is a great game for creating any type of track and even creating new games on a racing game (f.e. in united-x there's a track where you play minesweeper and anothere where you play supermario ^^)

Blog: What is possible to do with the MT-work.. a shooter, a RPG with a levelsystem?

Fabio_m: I believe anything is possible, from time to time it's possible that someone out there present something that made us wonder if we are really playing a racing game. Probably a shooter would be hard but possible. F.e. crusard managed to make a sniper shot and it's still one of the best mt tricks i ever saw, so I guess it can be possible.
As for RPG it's a great style for doing long missions and tracks like parallel universe, montezumas treasure and hurricane are the proof that you can transform trackmania into an adventure, and no one does it better than the RPG community (:

Blog: Someone who never worked with the MT can learn it in which way? How to learn it fast?

Fabio_m: The advice I can give is allways for you to think outside the box when you want to make a something new in tm, just not think of tm as if it was just a racing game. If you are having trouble doing the work you pretend just seek for tutorials and ask for help to more known mappers if necessary. Get some inspiration from another games that you think it's possible to replicate on tm.
Same though if you want to make intros for your fullspeed or tech track, get some inspiration for know mappers without copying ideas. Little by little start to think: what it would fit well in the mt work you are making? A text? A sound?After some time your work will be more complex and never stop until you are happy for what you did (:

Blog: Have ever thought about making tutorials?

Fabio_m: At the moment I only made a tutorial in tmx for the easy way to make lakes with blockmix, and I'm terrible at doing tutorials because I'm terrible at explaing things ^^ but I'm allways avaliable by pm to help anyone who needs (:

Blog: Where are you at a perfect weekend and are you doing? What dreams for the future do you have?

Fabio_m: I imagine starting a good weekend by grabing my old red toyota and then traveling through the country, visinting new cities and never stop driving the further I can without any destiny
Dreams for the future? I really don't know what to answer for it, I would probably say, to have a good life, to be happy, to acomplish my goals, if not in here, then somewhere else where I can seek for more life oportunities and happyness, all it matters is to never give up of our dreams.

Blog: Thanks a lot for this interview and your detailed answers.

Categories: Interviews Tags:
Blog Post
The Person Behind The TMX-Account #1 - Fabio_m29. October 2012 18:00
Posted By: View User Profile Sky Permalink | Comments (2)


                                                                                                                           (Part 1/2)

Good evening TMX!

This is the beginning of a series called "The Person Behind The TMX-Account". The goal of this is to give you a closer view on the persons around here.. for most of us the other users are only nicknames. But obviously we aren't just nicknames. Behind each name is a story, a real person. And I started this series with a guy I didn't really know before I ask him if he is interested in the talk: Fabio_m.

He built such crazy tracks as "Sylcon Bay" or "Chicken Invaders" and surprised me with his detailed views on many things. I think in the end he was a perfect interview partner and I really hope that you will enjoy his thoughts!

In the first part of the interview the focus is set on him as a person in real life. The second part is about Trackmania/The MediaTracker/Borders in mapping.


Blog: Hello fabio! (I guess this is your first name in real life?) Who is the guy that I chose for the first round?

Fabio: Hey there, let me start by congratulating you for your work on the blog and to thank you for your invitation (:
About my name: yes, Fábio is my real name and the M stands for Mendes (my last one), I'm a 22 year old boy who lives in the north of Portugal, at the moment I don't work, due to some huge difficulties we (portuguese) are passing, but the important thing is to be positive and to have the hope that the future is going to change (:
I like to play trackmania (obviously^^), from time to time I grab my good'old ps1 and have fun with these retro games, rarely I play other games.
Out of my computer I enjoy traveling and I love to play billiards from time to time.
As for my physical appearence, I'm just a normal guy with brown hair and eyes even if I'm a little bit short ^^ (1,62m).

Blog: Did you ever considered moving to another country because of the bad times in portugal? And did you have a job before the financial problems in your country or do you have been a student?

Fabio: Yes, I already thought about that and I still have that possibility in my mind.
The bad thing is that besides getting work, finding a place to stay is important and without knowledge (relatives or friends who live far away) it's really hard to make plans. For now I'll just see how life goes on and I will keep searching ^^ If nothing appears, I will need to start looking outside portugal and start planning to begin my life somewhere else. Before going unemployed, I was an intern on a technology department in Oporto for 3 months after finishing my studies, then I worked as an accountant on a plumbing enterprise for about 4 months.

Blog: Was the development of the financial crisis in Portugal surprising? Or did the portuguese people somehow expected the situation?

Fabio: At the moment, the situation is terrible, more than 65.000 young people already left the country, and many people are unemployed, or receiving bad salaries and lots of old people having trouble to survive due to their low retired pension and many many strikes.
It's estimated that portugal will loose 1 million habitants in the next years. This situation started to get serious 5 years ago and it became worse. Many people already knew it would getting bad, but no one expected that it will reach this point. For now it only matters to move on with our lives, do the best, and never lose the hope that the future is going to change. It's hard but that's the way the life is.

Blog: Where do you take your hope? What makes you believe in a better future if the people around you are all searching their better future in other countries (many go to luxembourg, or?^^) I think it's impressive to see that you still try to enjoy your life as much as possible and not get depressed..

Fabio: It's hard to have hope and to believe in a better future, but we have to try to be optimistic, even in bad situations. Even if lately it is hard to be optimistic for anyone.
It's hard to enjoy life with all concerns, but that's what we have to do, we have to be positive and we should never stop looking for our happiness and a better life, if we can't find it here then we need to search for it elsewhere and like you said many go to luxembourg to find what they can't find here. It's important to never throw the towel and most of all never give up, always look forward, if you look forward you see a path into the future and if you look down all you see is your feet. (:
It's hard I know. But being depressed hardly resolves anything.

Blog: Strong words in hard times.

Don't miss this in the next part: The borders of mapping, the possibilities with the MediaTracker, creating Chicken Invaders in two weeks, there is always someone who invents something new in TM.

Categories: Interviews Tags:
Blog Post
Interview with dan!el22. October 2012 22:50
Posted By: View User Profile Sky Permalink | Comments (9)

I just talked a bit with a well-known user from the TMNF-X this time and well, maybe it's quite interesting for you guys to hear something about him besides TMX and the difference of the TMX-Community to other communities.

dan!el: Hello!

Sky: Good evening dan!el! In my part of germany the pupil actually have holidays, when do you have to get up tomorrow?

dan!el: At six o'clock, like usually for my school. I'm not a sleepy person, so that's not a problem for me really. We have holidays next week.

Sky: Do you stay at home in your holidays? I connect with Lithuania one of the poorer countries in europe, but I have to admit that I know nearly nothing about your country. Well, its capital is Vilnius, much more information isn't in my brain..

dan!el: I usually stay at home, going to other cities or countries just isn't my thing :/ And most of lithuanians are relatively poor indeed, tho our family does pretty good with maintaining all financial questions. And I live in Vilnius aswell ^^

Sky: I guess in the cities there are pretty much similarities with cities in germany, f.e., what are the worst habits of an average lithuanian school class?

dan!el: Well... I study in quite an intelligent school - Vilnius Lyceum - so what I see might not apply to all lithuanian schools ^^ But anyway, some habits like smoking or writing off homework of each other present here too of course. Don't know much about drugs or drinking alcohol tho, at least I haven't heard of such things (yet?).

Sky: Damn, I want to go to your school..

dan!el: Hehe ^^ It's pretty fun here actually, don't think of me as of nerd or smth

Sky: Well, it was a honest sentence when I said that I want to go to your school, it somehow sounds a bit like a community there and I never was able to say that I go to a school where everyone treated each other as if we live in a community/or go to the same school.

dan!el: Tend to agree with you here. There are four "courses" (9 to 12), and even if they're separated to classes inside, we all are friends together, and there are many friendships between courses too. Just like in the TMX community (:

Sky: TMX would be a great school I guess, maybe also trackmania at all. I've never played a game before where the players actually are so friendly towards each other, even though they don't know everyone, most of the people always say "hi" or "hello" when you enter a server. It's only a small detail maybe, but also a part of the great atmosphere the Trackmania-Community creates.

dan!el: That's surely correct; actually, since TM was quite the first online game I've started to play, it seemed normal for me, but after I played few other games, I got amazed by how more friendly TM people are. Maybe that's because of Trackmania being fully non-violent game?.. I don't know.

Sky: Haha, yes, not even crashes with other cars are possible.

dan!el: That creates the competitive spirit (:

Sky: Maybe it's also the kind of people who play this game, it sounds stupid, but I think many people who play TM, or at least are active on TMX, aren't dumb people, well, except a few maybe :D I discovered it somewhere else in the internet: Some things/projects are just like magnets for more civilized and smarter people. I really don't know if this is the truth, but I have that feeling here on TMX.

dan!el: Hmm... There are quite many guys who I could mention (but I won't) who don't fit to your definition of civilized and smart people at all ^^ Luckily, they just make a little part of the community. But yeah, in the main point you're right, it's only TM(X)-related phenomenon which I can't explain. Even in Shootmania, another Nadeo game, I've already seen those rude kiddies on servers many times...

Sky: Maybe some guy on TMX studies psychology. So he maybe knows why the community is so different in comparison to all the other games :D

dan!el: I'm definitely not a psychologist, sorry :/ maybe Sapp? He often gives some smart and interesting ideas to think about, and he knows the community quite well too ^^

Sky: I thought he is a comedian who organizes fruit and bug-competition in his hometown with a looot of fun.. maybe this is a question to answer in the next interview.

dan!el: Having two personalities is cool imho.

Sky: Okay, now your second personality can tell us some last words.

dan!el: Vote for me in the User Choi... okay, nevermind. Be friendly and creative, and see you in the forums!

Sky: Thanks for the interview.

dan!el: Thank you too, was fun to talk (:


Categories: Interviews Tags:
Blog Post
Interview with Basbaas15. October 2012 23:43
Posted By: View User Profile Sky Permalink | Comments (9)

TMX-Blog: Good evening, sooner than expected the winter will be here and the coldest days let you stay at home I guess. A time starts where I will build more maps than usually. When do you open your TM-editor to build a map?

Basbaas: I'm still spending a lot of time in the editor today. Not as much as I did about two years back, but I'm still really enjoying the editor and trying to come up with new creative stuff.

TMX-Blog: Do you open the editor and try to be creative or do you have an idea which makes you open the editor? ;)

Basbaas: Most of the time I open the editor with an idea in my head, either some transition or jump that I came up with and wanted to test out or I get inspired by for example a tech track, and wanting to build something stimular. Although I've had some times where I really had the urge to build and just let it happen in the editor itself.

TMX-Blog: Are you satisfied with your results? Some people always see space to improve, others say well done when they made a nice track. Which attitude has kept you in building? What is your motivation?

Basbaas: I believe that no track is perfect, every single builder has space to improve in my opinion, and obviously I'm no exeption. I think all of my tracks could use some improvement in some different aspects. The main thing that kept me building is seeing some people having fun of my tracks, which feels like a great accomplishment to me. Also the editor never gets old for me, I can easily spend three hours in a row building on something without getting bored, I'd nearly call it a drug of some sort!

TMX-Blog: You're active at TMUF-X and you know many of the environments well, every single one has its own blocks and many blocks even have different ways to drive and use them.. What do you think about people who blockmix or even mix the environments.. Is it an improvement or a lack of creativity? Or even more creative?

Basbaas: For blockmixing it depends, I don't mind blockmixing when it results in something really smooth, or when people come up with totally new jumps or transitions which weren't possible without blockmixing. Although I really dislike unnecessary mixing as scenery.
About enviroment mixing; I am a really big fan of enviroment mixing and I've made a lot envi mix tracks. I exactly remembered nitroguy enthusiastically showing me one of the first envimix maps and I was possitively blown away. So much more oppertunities were suddenly available (for building and driving), there has been so much amazing enviroment mix tracks built through the course of the year. Still loving it today.

TMX-Blog: So true, the possiblities are insane and an end is probably not visible, the people still build new great maps with new concepts. Many other games changed because the programmers developed the game.. TM was also developed by the community. What makes this community so special?

Basbaas: This is one of the most special communities I have ever encountered online. Everyone is really nice to eachother, not only in the TMX forums, but also from my experience in skype having talked to lots of different players from TMX. Also the great ammount of tracks on TMX amazes me, so many people are still actively releasing tracks by today, and every single track is different from eachother. I always love seeing new stuff being build, even though this game itself was released a long time ago, the possibilities are endless! That's what truly seperated this community from most other gaming communities.

TMX-Blog: I guess that's it for the moment, only one question is left: What makes TMUF-X more exciting than TMNF-X in your eyes?

Basbaas: TMNF has just one enviroment, while TMUF has six. I've always loved the concept of having lots of different enviroments, with all have a totally different physics and looks. Why stick with just one enviroment when you can have six! Ofcourse it totally depends on the player, as for myself I don't really like the physics of the stadium car (also I am a biiiig stadium n00b). But I love the stadium blocks itself, I've released quite a few stadium enviroment mixes.

TMX-Blog: Thanks for the interview Basbaas :) Have fun in future ;)

Basbaas: Yeah, you too! Thanks for having me! :D

Categories: Interviews | TMX Tags:
Blog Post
"I don't know this game, but..8. October 2012 22:11
Posted By: View User Profile Sky Permalink | Comments (8) looks like a game for 12-year-old kids, man. So you are trying to tell me that you are playing this game since 2.5 years?" A friend of mine told me that one year ago, as he saw TM for the first time. He is still playing TrackMania. One week after the first sentences he downloaded TMNF. Until today I don't know why he downloaded this game, but I learned one thing: When you only see someone playing TrackMania you are not able to judge about its awesomeness. But once you started to play it on your own - maaan, it's like you are addicted in the first weeks. It's the spirit of TM which makes this game so successful. I saw a screenshot-competition in the this months MSC on TMNF - the topic is to advertise TrackMania. Probably one of the hardest tasks to master.

We are the people who play this game. We know that it is great and we like it. But why do you started to play this game? I was pretty young back in the days when I bought TMO and I only bought it because it was cheap enough for my pocket. And it was my goal to leave the store where I bought it with my first own pc game. Probably it is the best first game that store offered that day. But why do you started to play TrackMania? It's just a guess, but I'm sure it wasn't a screen with a car on it and some text. Maybe someone showed you this game, you played it without expectations, but it was great. Or maybe you were bored and well, it the past you didn't have to pay anything for TMNF and all its functions, so it was a pretty attractive game. But maybe you held it in your hands in the store or you saw ingame-screenshots. And these pictures made you wanna buy this game. I don't know it, but I know that it is insanly hard to advertise the game with only one picture. Good luck to all the participants.

The blog post is a bit shorter today, because tomorrow an interview follows ;-)

Have a nice week!


Categories: Games & contests | Nadeo Tags:
Blog Post
A Project, A Question and E-Sport3. October 2012 09:55
Posted By: View User Profile Sky Permalink | Comments (0)

Good morning TMX!

Probably many of you follow tournaments like TmT via Streams or ingame. For those who weren't able to watch the matches they are interested in, Blizz from RtA recorded many exciting matches. You can see them on his youtube-account Blizz Trackmania Now the Stadium Team Championship and the Nations Cup are starting again I think. On you can follow all interesting news concerning this topic. Last year France, Sweden, Slovakia and Germany were the strongest teams. I think also the Netherlands, Portugal and Norway have a pretty strong team this year, but I'm not that into the scene, so maybe someone of you can tell me which teams are strong this year? :D

On TMNF-X a new project started called "Hunt again, TMX!" The goal is "to have some more fun here on TMX, so we try to get you guys back to hunting again. Many of the Classic-Maps aren't huntable for the average people around here, the Nadeo-Leaderboard is dominated by people which are mainly not that active on in the forums and TMX at all. So this is our own place to have fun hunting right now." Since two days the project is running and the participants hunted the maps offline and online (tmtp://#addfavourite=stb35). So why don't you also give it a try? There are FS-, tech- and dirt-tracks. So if you only like tech, just drive tech, if you only like dirt, only drive dirt. But if you like every mapstyle hunt as much as you want and have some fun!

The project is organized by me and pascow. I set up a server only for this project and I noticed once again a funny, but also annoying behaviour of people which play trackmania. If they are on a server and there is a track they don't like, they directly start to complain. Pretty often they say stuff like "Delete the track please", "Dirt again, cmon -.-" or only "Shit map". I always wonder if these people think, that they are the ones who decide which maps are on a server. Especially in this case with the Hunt again-Project, where three trackstyles should be covered so everyone will have fun participating. If I don't like a track, I juke a track that I like or I leave the server. But I don't tell everyone how much I hate dirt (I don't) for five minutes and leave the server just when the track is over. Funny behaviour, but I'm pretty sure this is something you know Laughing





(ah, there you are, too bad that you are running away today, sorry for that)


Categories: Tags:
Blog Post
Expressing your appreciation on TMX26. September 2012 15:17
Posted By: View User Profile Sky Permalink | Comments (6)

Imagine you are working on a track, maybe a tech-track. You've created some cool drifts and transitions in the first twenty seconds. As always it is your goal to create an enjoyable track, so you upload your track at the Beta Area. Hopefully you'll get some feedback here to improve your tracks afterwards, or?

Hey guys, I just need some feedback about the drift at second 8 and the transition at second 15, thanks! Scenery isn't finished yet ofc!

Three downloads after ten minutes, looks like you'll get some feedback soon. One hour later you're refreshing the page if there are some comments on your track. And yep, you got some feedback. Double-Click on the trackname, scrolling down, reading the comment.

The track is not my taste and I don't like that there is not scenery after the start, nevertheless a cool track, man!

Thank you for this detailed and helpful feedback!

Before you misunderstood me: I'm not raging against anyone, the example is a simple exaggeration. And I'm not better, for sure I'm even worse. I expect feedback for my own Beta Tracks, but I rarely give feedback for other authors. Many of my awards only contain a "Cool track". And that's a bad habit of myself. I never thought a lot about this topic, people which gave long awards expressed me in the beginnings here on TMX. I was like "Wow, they take there time to give a detailed feedback, so the author knows how to improve his skills and makes an even better track in the next time". How do these people have so much things to write? For myself I only knew two options: I like the track - short award, not even a sentence. I don't like it - No award, the author didn't even know that I drove the track. But how should a guy improve his skills if no one tells him what he is doing wrong? I thought I'll find the answer to this question in the long awards. Maybe I just read the wrong long awards, but they were like:

Omg, this is so stunning. It is mindblowing, you are the best, I love you and your tracks, man, they are great, you are great, I like them a lot, they are lovely. Last night was so good, omg. Love you and your building style. Start is great, first turn awesome, just like the second and the third. Dat end. All in all the track is okay, you've built better ones already.<333

Thanks. That helped me a lot. Is this the way to appreciate the work of someone? He created the track and not the feeling of love. If a track is great and there is nothing you can complain, than the author deserves a feedback what he built well, because you appreciate his work. None of the examples I gave are the right way to appreciate the work of someone I think. Maybe you get my point.

For myself I'm going to write longer awards in the next time and I'll also give more detailed feedback. What do you think about it?



Thanks to Sapphiron, now I know how motivating real feedback and constructive awards can be

Categories: Tags:
Blog Post
Interview with Gizmo.23. September 2012 19:41
Posted By: View User Profile Sky Permalink | Comments (2)

Blog: You consider yourself being a boring moderator, is there a Gizmo besides the moderating one, who isn't boring?

Gizmo: I wouldn't call myself a "boring" moderator. I'm sure there will be some cool things to come in the coming months which people will enjoy. More just I am generally quite a quiet guy, which I'm sure anyone who has played with me ingame will vouch for.

Blog: A little spoiler exclusivly for the Blog?

Gizmo: Nothing confirmed with other mods yet, but I do personally enjoy New Years celebrations.

Blog: Hehe, I hope to see some nice stuff by you and the other mods, since you are a moderator now. Why do you wrote an application as the other mods asked for one?

Gizmo: Well tm is a game I have played now for 4 years, for better or for worse, and when given the opporutnity to become more involved I thought I might as well apply and see what happens, as I enjoy being in a position where you are are able help others, even if it may just behind the scenes stuff. Also I backed myself that if I was chosen I would do a good job.

Blog: In comparison: What is the difference between TM in 2008 and TM in 2012? Also between the exchanges from that time and now?

Gizmo: Apart from me being a noob? I guess the level of activity is one of the main differences. From my view there were definitely more people playing online in Aus servers. There used to be people I played with every night, and a variety of different teams based in Aus. Now theres really only the one and it's quite rare to see a server with lots of people on it, since there's people who have left due to freezone, TM2 and other reasons.

TMX i discovered around April '09. Not sure really what to say, the common trackstyles over time have changed or evolved depending on how you want to look at it since then. Also there has been the shift towards the dominance of fs tracks in botw and lb ratings. Although there are people who have played a lot longer who would be able to give better insight.

Blog: Pad or Keyboard?

Gizmo: Keyboard

Blog: Competitive driving or playing for fun?

Gizmo: I enjoy driving in comps and wish I could drive in them more, but due to the time difference where matches are played at 4-6 am for me it's just not worth it, so just for fun.

Blog: Do you play something else?

Gizmo: Not really any other online games atm. When I get a new computer I will probably check out GW2 at some point.

Blog: Well, I'm running out of questions :D Let's participate in the \o/ Superduperhyper sleepy OBJECT competition, with pink waffles and stuff! \o/ now :) Thank you for the interview!

Categories: Interviews Tags:
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