Blog Post
Talk with Pascow - Hunt again, TMX (! or ?)10. September 2012 20:07
Posted By: View User Profile Sky Permalink | Comments (11)

This evening I wrote with Pascow about hunting on TMX. And we made some smalltalk. I hope you enjoy our little talk!

TMX Blog: Well, I think the most people on TMNF-X know you, since you've built five classic maps until now, so I guess you only have to explain to the people from the TMUF-X why you don't upload your tracks in their section.

Pascow: Well, not a tough question, I just never liked other environments as much as I like stadium to build tracks there. Of course I also tried that, but everytime I drove what I built I was like wtf do you build something you dont like at all...

TMX Blog: As we started to talk you didn't even realize that it is monday..

Pascow: It's not that I didnt realize its monday, I just remembered that you write in the blog on every monday now and that this little interview is gonna be published this evening (:

TMX Blog: Ok, I accept this as an excuse grin And I'm going to correct the "its", so dan!el won't have a reason to rage smile A normal interview would be probably boring.. you are a nice guy, of course, you like to build maps, of course.. that's the reason you still are active on TMX probably and it won't be a surprise for the readers if we tell them these things. This interview is improved by the way, so maybe one improved question quickly: Why do you hate TM sometimes (I guess you do)?

Pascow: First of all, I'm just to lazy to use the apostrophe most of the time, like many others as well, but I'll take my time for that now grin There are and have been many moments where I hate(d) TM. In the editor, the moments when you really have fun to build something but nothing pleasing comes out. I hate that and there've been many rage-quits grin Also when playing online, in esl-wars or even only funwars, when you fail a run and can't help your teammates win the round. The fun moments are too strong to quit TM at the moment, though. :)

TMX Blog: You said you play in ESL-Wars, for your team eSports United probably, I guess you play with pad, or? Because seriously, with keyboard I'm just raging all the time when I try to get the speedslides, and I'm to lazy to learn to drive with the pad, since my pad IS FAILING ALL THE TIME. I press the buttons and the pad just ignores me.. But hey, who cares, I like to hunt anyway. And this brings us to our topic for today.

Pascow: Yeah the 5th speed premiership took place ~5 months ago, we ruled in the group-stage and in the end we made it to an amazing second place, we only lost against Bullracing in the finals. I played the whole season with my keyboard though, afterwards I wanted a change and switched to my gamepad and I need to say that its much easier to play with, you also become better with it. Never had problems concerning sliding with the keyboard, I think that just needs practice. And well if your pad ignores you, you probably got a wrong one?

TMX Blog: Teach me master! :o

Pascow:  Fuck, I forgot the apostrophe.

TMX Blog: Shame on you :D Ok, continuing this interview, we should start to talk about our topic.. Bringing the hunting back to TMX (! or ?).. I remember that you've been in the WR-Leaderboard sometimes ago under the Top 5 with a LB-Rating of more than 90.000 I think.. Now only four players have an rating of more than 60.000 in TMNF-X and in TMUF-X only rad has a LB-rating higher than 50.000.. Why isn't there anyone left who is hunting the high-LB-tracks? 

Pascow: I really loved the hype when there've been so many guys hunting on tmx about 2 years ago, we also had a small one some time ago and pushed some tracks even over 95k lb, pretty sick if you ask me. I also hunted those tracks, but I dont know whether I want to hunt them again. To get high lb's, we have to do that again, though and I would be the last one to say no to that if there are more guys to hunt tracks. The reason is that there's a pretty low activity on tmx concerning driving, sadly. You don't even see many tracks with 10 replays these days, which is kinda sad. The activity on TMUF-X is very low for quite some time no? So it's logical that there's almost no hunting-action. (as far as I can judge that, I've never been active there).

TMX Blog:  If I understand you correctly you will hunt again, if also other people hunt again and we get many people with high LB-ratings again, so we'll also be able to push new maps to high LB-ratings.. there is only the need to start hunting, or is that to easy? grin I think that won't be motivation enough. Personally, I'm very interested in a high hunting activity on TMX again, but how is this possible, a few fast ideas?

Pascow: It's not complicated at all. Just try to motivate more guys (thats the biggest task) to hunt the high-lb-tracks in order to increase their own rating. (maybe even with a specific topic) New high-lb tracks will come automatically then. Another point I have to mention is that I find it sad not to see any high-lb-techs anymore, but there's probably no way to change that with so less techdrivers here, since the most fullspeed-drivers do not drive tech at all. That would be necessary to get high'lb-techplayers and further high'lb-techtracks. I hope I'm still answering your question haha :D

TMX Blog: Sounds easy, a topic in the forum, maybe some intern Leaderboards (most WRs this week/month, whatever) and TMX will be more interesting? Maybe it is this easy, but how is it possible to keep the motivation for more than two or three month?

Pascow: That's the problem, also for me to be honest. I was so happy seeing high'lb-tracks again, but some weeks later I stopped hunting again, I do not know why exactly, probably because it became boring. Without thinking much about it, I can't find a solution how to keep the motivation. An intern leaderboard sounds really interesting, maybe something like that could be worked out with some small prizes.

TMX Blog: Maybe like the "Summer Challenger" (A competition hosted by Sapphiron and Cranberries in TMNF-X this summer) for drivers?

Pascow: Good idea, too bad there were so less participants since it's probably the most interesting and challenging competition I saw here on tmx. Back to the topic, something like that for drivers would be great and I do not doubt that there are too less drivers on tmx to make that happen. Let's see!

TMX Blog: I think we are going to continue our thoughts in the days after this interview and maybe also the guys in the commentsection have some nice and inspirational ideas. Coming closer to the end of this interview I'd like to ask you some random stuff to bring some more fun in this interview. Paskuh or Pascow?

pascow: Well, definetely pascow. Without capital letters smile I also don't mind if guys call me paskuh (like most here on tmx do so now anyways), but like in real-life I prefer my real name instead of a nickname. (Is there even a cool nickname for 'Daniel'? grin Yes, my name is Daniel btw).

TMX Blog: Transitional and creative, but buggy sometimes or without inspiration and good flowing?

pascow: I looooooooooove transitional and creative tracks, guys like spn, joost/flyps and also others are a real enrichment for tmx. I also built some transitional tracks (mostly tech though), but I reach my limits pretty fast. Originality is sometimes not beatable when talking about track-building. On the other hand I also loooooooooooove to hunt tracks as you might know, so well-flowing tracks are my passion to drive (and to build, mostly). Well-flowing does not have to mean without inspiration though.

TMX Blog: Rarely reached perfection :D Thanks a lot for this interesting interview, maybe some guys feel motivated to hunt a bit more now. In the end just two more things: Three maps from yourself which deserve some more attention/attention again and three maps by other guys you'd really like to support.

pascow: Well I think it's hard to say which tracks by me need some more attention, since I'm not the one to judge that to be honest. I'm also not the one who gets too less attention here, that has never been the case. Still, since you asked me, I won't say no to promote some tracks haha:

1. I got a very transitional techtrack, a tribute to spn, which I like pretty much to be honest. Still I think it can be very annoying to drive, maybe you wanna see yourself: SePeratiNg
2. I released my third dirttrack 3 days ago, maybe you like it: PZ - vices and virtues.
3. Finally another techie, built by me and my dear friend Mr. Hubby.: dtc - dual engine 

And now three tracks by others I like to promote, huh?
1. This fullspeeder really rocks, hunted it pretty much: the noise
2. A techtrack by n0xx which cannot be played and awarded enough if you ask me, if you didn't play it, give it a try: Point of no Return
3. Last but not least another fullspeeder by le.on, who normally builds techtracks. Great to hunt, trust me: Undertow°

Thanks for this small (is it small?) interview Sky, was a pleasure for me to answer your questions, and keep the great work with the blog up!! I hope I didn't talk too much now, sorry if that's the case.

 

Categories: Interviews Tags:
Blog Post
Wake me up when..3. September 2012 21:26
Posted By: View User Profile Sky Permalink | Comments (9)

Hey Guys,

finally I decided how to go on with the blog post: Every monday you will receive a bigger Blog-Post with different topics, and maybe from time to time a little surprise ;-)

Here a little overview about the topics today:

#Community Question – Talking about the future of Trackmania

#A new month started – Time for the MTC!

#Random Stuff - # Superduper stuntcompo for swags, YOLO-edition! New Nadeo-Recs


Community Question

Again I asked a lot of people one or two questions. How does Trackmania look like in 2018? It was a "What if"-Question, no one knows if there will be a active TM-Community or a new TM-Game in 2018. What about the environments? The graphics? There are still many open questions, so I hope you guys will discuss the future of this game in the comments!

Infi: I do hope the game developers learn and make the borders for creativity disappear, which means they make it possible to change block's length, height and width and add more blocks, moving blocks and the possibilty to create own ones and mix everything with everything. Apart from that the game is awesome as it is, thus there's nothing more to add in my opinion.

Will you buy it? Depending on the activity of good old TMUF/NF- exchange, i'll decide whether to buy it or not.

Pascow: It's still the good old stadium with some new features and much better graphics and fixed driving-bugs.

Will you buy it? If I still have fun playing tm then, I'll buy it for sure.

dan!el: It's the ultimate hybrid of TMF and TM2. The most innovative feature of it - custom car characteristics for every track you make, so driving experience from each race is unique. Another game features are astonishing graphics and ultra realistic sounds.

Will you buy it? For sure I'll buy it!

Cephid: I can't say anything to the look, as I also was suprised by the look of Canyon. Will I buy it? That depends on the price, but probably yes. I would probably buy.

Enryx: For me it should have 2 Envis from TMUF, 2 from TM² and 2 new ones. Same TM spirit: no collisions between vehicles, Timeattack and round online matches/servers. TMUF modes (race stunt platform puzzle) and not a Maniaplanet-like organization (4 example you buy the game and you have the 6 envs, not like buying the 2nd/3rd/... env in the future).

Will you buy it? Before, I would try to get access to the closed beta (as I did for TM2), to free try the game, understand my feeling about the new envs, etc.
When beta is over it depends if I liked it or not, I'll buy it or not. If the game would be like I guessed (with "old" envs) I'd probably buy it (at least I'd play more those old envis than the new ones^^). If it's all brand new, it depends on my impressions (example: I didnt buy TM2 after betatesting, not my drive-style, etc etc ;/)

Lapos: I didn't buy TM2 cos there is no island car, and i won't buy any future versions of TM if there is no island car.

MoaraShira: Of course I would buy it.

!nFernOxid: A good question. If Nadeo release some more Tm's, what I really think, I hope they will release a new stadium version. With a Trackmania in the year 2018 I think there will be much more- and less buggy blocks in the editor and so mapper can use even more blocks for creative tracks. But all in all I don't think many things will be changed especially in the online game, because Nadeo want to keep the game ''for guys with skill''. Maybe some new maps with new blocks for offline hunting, that’s it.

Will you buy it? I don't think I'll buy the game. It's not because the game isn't my taste or something like that it's because in 6 years I'm 21 so I think I won't have time to play such a game even if it's great. Nevertheless I think we should us get surprised by Nadeo in the following years.

Pi | agent: Mhmm...thats a damn hard question. Already couldnt imagine how the trackmania 2 will be But yea..I hope it has same Stadium part in it. For me its the best of all in trackmania. Furthermore I think there could be new environments. But what for new environments? Mhm..Driving on planets? Moreover it should have new different blocks for the editor, a bigger selection. Also it would be great if there is an extra programm to mix own blocks. Yea..thats how I think a future version could look like And if I will buy it? Mhm..it would be great if there would be a free version of it, ofc with some restriction. And if I like it than and still drive tm I will buy it for sure!

Kadzio: Nadeo made a few "TrackMania" series and then a "United" version. It won't be a big surprise to see something like this. Now they made "TrackMania 2 Canyon", I expect something like "TrackMania 2 Offroad" and after some versions "TrackMania 2 United".

What is the worst scenario that can happen? In my opinion the worst scenario is that: Nadeo still makes "ShootMania" and does with it something like with "TrackMania".

Zogger: The worst scenario would be that they change the spirit of TM too much like they did with TM2 which I personally totally disliked. It would be cool though to have some more blocks and to be able to create blocks yourself. Also a "realtime multiplayer editor" would rly rock, so you could build tracks together at the same time.

What is the best scenario that may happen?

Fabio_m: Well I don't believe technology will envolve so much in 6 years but in the best case scenario if technology really evolves then it would be cool to see a virtual reality experience in trackmania, thing about some VR goggles and you siting on an hidraulic chair that gives you the same feeling as you would feel if you drove those cars Something like the movie tron but with tm cars would be great too.

Quat: Well, I don´t need a completely new Trackmania. An update like from TMN ESWC to Nations Forever would be great. This means, lots of new blocks, but no new driving-physics, maybe some new road- and platformblocks and so on. Trackmania and the Stadium Environment belong together as nothing else. Furthermore, they should optimize the graphics. I don´t need a TM with Crysis-graphics, but it often feels like TM doesn´t support my ATI-GPU, which means I have bad looking shadows, totally unconstant framerates (if VSync is disabled) and some minor graphic-problems.
All in all; I don´t need a new TM, but an update would be nice (hopefully earlier than 2018).

DrKris: I think the handling and speed are same, but graphics have become better, its very realistic. It would have rain, mist, sunshine cloudy weather, you can choose it when you have choosed the mood for the track. It would have more blocks to build a map and MT you can make much cooler too. I would like it like TMNF2 and TMUF2, then you only need to buy the TMUF2 so TMNF2 is free.

 

I agree with many opinions here and I'm glad to see so many views here. What is the best scenario that may happen for you? Do you think there will be an update or even a new stadium-mode? Actually there are many possibilities to make a better TrackMania, but the question which no one of us is able to answer (at least I think so :-D) is, if Nadeo is going to do something like this. I'm curious to see more thoughts in the comment section!

MTC:

5x5-Area was the theme of the last months MTC on TMUF where tracks must be built in a 5x5 area. The only limit on height was the editor limit. A difficult theme for sure, maybe even harder for environments like coast to build a nice map here, but creativity in Trackmania makes everything possible, ask Joost :-D 27 authors were inspired by this theme and created great new tracks. Only the judging process isn't finished yet, which is absolutly understandable by this huge amount of maps!

On TMNF the authors challenge was to build a track for the theme Contrast and you had to use contrasting surface changes/transitions in your track. Five submitted tracks are the result and congratulations to the winners Pascow & Shox with their duo-fullspeeder "/2estricted II"! In contrast to the TMUF-Exchange the low amount of participants this time is obvious, but hopefully this will change in the next month and we see more than 25 participants in both exchanges!

The theme for the MTC September in the TMNF-Exchange is "Flip it". So gogo, build and see your car spinning through the air!

Random Stuff:

*Zogger and Sapphiron are hosting a competition on TMNF-X randomly with funny challenges and great scoringsheets. This time it was called # Superduper stuntcompo for swags, YOLO-edition! and your task was to build a you-only-live-once-swag-scumbag-track. Three guys participated but these hilarious ideas deserve more attention :) Zogger decided that there is no winner this time. Who needs winners when you have SWAG#?

*Some new Nadeo-Records were uploaded in the last days in both exchanges. In TMUF-X Jadis, Jason and Reija drove records on the maps Puzzle A5, TMN Bonus A-3 and TMN Race G-0. Reija also drove a new WR on A06 Obstacle in the TMNF-Exchange, but racehans got it back just a few days later. So he got his 12th WR on a Nadeo-Map in TMNF back! Sick job!

 

That's it for today, live your life, you only die once, have a nice day,

Sky

Categories: Games & contests | General | Interviews | Nadeo | TMX | Tracks Tags:
Blog Post
No time, but a question27. August 2012 19:17
Posted By: View User Profile Sky Permalink | Comments (7)

Heya TMX!

No time today, but an important question. You saw now some of the articles and my question is "What would you like to read in future here? Which articles did you enjoy? Which were somehow boring?"

Thanks a lot, guys,

Sky

Categories: General Tags:
Blog Post
New Friday - At Saturday25. August 2012 23:47
Posted By: View User Profile Sky Permalink | Comments (3)

Hey Guys!

It's saturday (E: Now sunday, damn, time is going fast) and you'll receive the news from friday since I was busy yesterday - sorry for that.

I planned to review some tracks of the last week and give you some tips for maps you maybe hadn't notice yet.

Ic: consciousness by IC: Vorobey < - TMUF-X

I think environment-mixing is always somehow impressive,especially in this track. Some known mixed are the Stadium-Car in the Island- or Coast-Environmen. But a track where you drive with the stadium-car in the Bay-Environment isn't seen that often. The most awarded combination can be found in the track Stratos by eyebo with 22 awards. And Ic: consciousness from this week should be able to beat this number of awards. The map os about 24 seconds long and is nicely huntable for everyone who likes easy fs-maps. It is a jumpy experience through the city-scenery and sometimes you wonder how well the drops and jumps are fitting for the stadium-car.

The author released only a few tracks until now, but he shows us with this track, that he has the potential to be a great builder, who deserves some more attention. Give it a try! :-)

Definitly also worth a try:

  • SuperSmooth! 2 by .ivi' <3 - Well, surprise, surprise, it's supersmooth.
  • Bound by winter - Paradise for Fullspeed-Pros with many Speedslides and tricks.
  • Nothing to fear by iRoc - Scared of the hard driving-settings in the Coast-Envi? Then you have nothing to feat here, since it's a pretty easy coast-track for all those who like to hunt or try out coast-tracks. 
  • >>Small islanD 6x6 by IC: Vorobey< - Again a track by him, again a nice mix. Snow-Car in Stadium-Envi - sometimes a bit buggy, but it works surprisingly well and the transitions are just awesome.

See you tomorrow (today) with the series from Saturday.

Sky

 

 

Categories: Tracks Tags:
Blog Post
Interview with the community23. August 2012 23:25
Posted By: View User Profile Sky Permalink | Comments (8)

Hello ppl!

Just a quick information at first: I was working during the last hour at the article for today and I was going to present the article in a nice made picture, but hell no, Gimp crashed o.O

So I decided to present my project for today in a boring text, so you will be able to read this as soon as possible. This time I had a question to more than one person. I asked many people: "Why do you play Trackmania?" Obviously there are many games which were published after Trackmania and which were maybe worth to give them a try, but many of you still play TM since 2, 3, 5 or even more years.

My question to the Community was:

Why do you play Trackmania?

 

 

Sleepwalker: I actually play it, because of the fun while driving tracks, building - you can always create something new and unseen & the community (tm & tmx :>)

 

Basbaas: I am playing trackmania because it is extremely fun, especially when playing with friends. Not only the gameplay itself, but trackmania has one of the most amazing communities I have ever encountered online.

 

Didi: I play TM because it's a lot of fun and because of the possibility to drive and build maps it's not getting boring.

 

PapyChampy: The fact that you can build your own tracks seduced me immediately, and I never got off the hook ever since. There is so much to discover in TM : the incredible community, racing online, creating new content...

 

Rodeo: It makes me so happy when I play it!

 

Sriver: Well, I guess the main reason why I still enjoy playing TM is that it never gets boring. Every day, players build new tracks that others can compete on.
Also, the track editor offers so many possibilities that you can always try your hand at something new - a track style that you have never built before, another environment or car etc.

 

Wally: I'm playing TMNF for one and only reason: The awesome community and the fierce competition between the best players in the world.

 

DarkBringer: Probably there are many reasons playing tm for approximate 5 years. But I think the main reason for my long term motivation is that I am obsessed to become better and better.

 

iRoc: I'm playing Trackmania since Nations came out. Soon I discovered TM Original and Sunrise, and they were even better. I just love to build tracks, it's a bit like Lego for adults. There are always new possibilities to put the blocks together. My motivation to play TM after all this years is definitely the editor.

 

Chalwhen: I'm playing TM becuase it's very great to make your own creations, which you can upload on TMX and maybe you see them on a server. The seven envis are varied and the style how the car drives is from envi to envi different, that makes it very funny to play TM!

 

CarlJr.: I'm playing it cause first, its fun, 2, the community is really sick and because i like to compete against the best players.

 

Pascow: I play trackmania because, first of all it is hella fun for me, even after 3 years of playing, and because of the amazing community I learned to know better in the meantime.

 

Vorobey: I'm playing tm mostly 'cause this game needs great skill from you, it's not a bad-a** COD or other games. It also needs creativity in trackbuilding and screenmaking. Also lots of fun playing with friends) And of course i try to make good tracks, but very few users watch them...

 

Winter: I play TM because of the creative aspect. Or "cuz I can build shit" if you will.

 

Rafal: Because you never get bored of playing this game.

 

Deng: After a hard day at work, it´s a pleasure to drive trackmania. It makes me feel good again.

 

Sliver: I drive tm because everybody have the same chance to drive a track with same features... the bugs and somthing tricks are normallly but not even better... i like it when you cruse on a way and you hunt a thousandlls on a very good line^^ But tmx is so versatile, thats really nice to drive a lot of maps, anybody means its good for folk^^ I´ve fun on a lot of tracks, another track´s likes work... anybody likes shaekspear and the next likes blackbeer.

 

Mastermind: I play TM, because I've never seen so much free space for imagination, creativity and racing in a single game.

 

Dengel: The community, The uncountable maps and the challenge this game offers every time u play it to improve your times... that are my reasons.

 

Calum: I play trackmania because it's exciting, you can always do a better time and you get motivated to, also, it allows you to be creative and edit replays, tracks, skins, mods and such. But that wouldn't be enough to play forever. The big reason I still open tm sometimes is the community in general, and more specificly tmx. That's what's been keeping me on tm for the last year or so.

 

Lapos: The main reason for me is the fact that i can build or download tracks. Other racing games has specific tracks which cannot be changed.

 

Down: I'm playing TM because it's a great community and it's always fun to chat and joke around with other players, especially with my clanmates.

 

FrostBeule: I first and foremost play TrackMania Nations because of its competitive spirit as an eSport as I am a hardcore eSports fan. However I also enjoy the game because of its creative possibilities, be it through making maps, skins, videos, scripts or other things aswell. But what I enjoy the most about the game is when the competitivity and the creativity goes hand in hand and co-operate with each-other. I find this the main reason why I think TrackMania Nations got such potential as an eSport, and why I keep playing the game 6 years after I first started.

 

A big thank you to all the guys who answered so quickly, it was pretty interesting to see the different motivations of different players.

 

I hope you enjoyed this "interview"!

Regards,

Sky

 

Categories: Interviews Tags:
Blog Post
Old Track Review - #1 Li(f)e21. August 2012 22:46
Posted By: View User Profile Sky Permalink | Comments (2)

Searching old and enjoyable maps is always a challenge, 344,955 + 183,087 tracks on both exchanges, I guess there are thousands of tracks which deserve more attention. Well, nevertheless I made a decision for one map. It's a SpeedTech or mainly Techtrack, published in July 2010. It's called Li(f)e and it's built by avarice who seems to be inactive now, but back in 2010 he created some well-hunted Techtracks like The Enrichment Center or Feeling a Moment. Two maps with more than twenty awards. Li(f)e got "only" six awards, but you may know that you can't always judge the quality of a map by its number of award.

A great spot in the name is the mixture of the words Lie and Life. I noticed this pretty lately, but it's actually a great name and probably you can discuss for hours about several parts of this name. And probably the writers of "The Truman Show" were inspired by this name :-D Well, probably not, but the name is still great.

Back to the track itself.

Information:

Length: 44 seconds

Style: Basic Tech, easy built, not many blocks used, some speedy parts.

WR: 43.89 by Avarice

Driving the track:

On your first try you won't be able to drive a good time at this track since you won't be able to find the fitting trackroute in the first 2-3 tries here probably. But once you got it this map is flowing as hell. The scenery isn't anything special, and you drive all the time on road blocks, but diversity isn't the point why you'll like this track. Obviously it's not a track to watch and enjoy a beautiful creation. It's just the fact that this is a great-driveable map and I wanna see a new WR on this map here this week, gogo :-D

Tomorrow you won't see anything new here, but don't worry. I'm back at thursday with a big interview :V

Regards,

Sky

Categories: Tips, tricks & guides | Tracks Tags:
Blog Post
Mixed Monday #120. August 2012 22:53
Posted By: View User Profile Sky Permalink | Comments (1)

Hey guys!

Where to start at a mixed monday? Maybe with two sick records in the nadeo and classic-leaderboard driven by two dignitas-guys. Guess what, one of them is Karjen :-D The other one is Carl Jr. who drove a new WR on the probably most-hunted ESL-Map. He managed to drive a 54.13 on ESL-Hockolicious so the Top 10 times here on TMX are now in a section of 0.10 seconds on a 54 second-long track. Moreover Karjen finally got a Nadeo-WR back on TMNF-X! He drove a 26.72 on C01-Race and took the WR from eSuba.tween who still have a 26.74. Check this recs out, they are worth watching it a near perfection ;-)

Send me your funniest TMX-story!

Something funny happened to you a long time ago or just recently? A great comment or awesome situations?

Send me this moment via PM so we can share it with everyone! :-)

 

Thanks for the tips concerning the environments, the good luck wishes and the support. It's great to see that the community supports the blog.

 

Good night :-)

Categories: General Tags:
Blog Post
Series Saturday - Announcement18. August 2012 23:31
Posted By: View User Profile Sky Permalink | Comments (4)

Wazzup guys!

Just a short news today for you. It's about the first series for our "Series Saturday" in the next seven weeks and maybe I can need your help ;)

During the next seven weeks, you'll get a presentation of all Trackmania-environments here! I'll start with "Bay" next week. So make sure to send me all bugs, facts and tricks you know concerning this environment.

I'm out for today

Sky :-)

Categories: General Tags:
Blog Post
Friday Update17. August 2012 21:31
Posted By: View User Profile Sky Permalink | Comments (3)

Welcome to my small update and information section this friday :)

Just to keep you up-to-date I'll post some plans for the future, some ideas and maybe some interesting stuff.

You can expect:

  • An information about upcoming categories/episodes here in this blog.
  • Question for ideas and tips.

First of all: On a regulary friday you will only find the first point of the list here: A summary about the new tracks of the week.

Now some Questions:

*2-3 (longer) articles every week or daily news?

*Do you have special categories/articles in mind which you really wanna read?

Categories:

  • Every Saturday: A part of special series ;-)
  • Mixed Monday: Different stuff, small categories like new Nadeo-WRs, esports, etc.
  • Old Tuesday: Presentation of an old and great but unknown track.
  • Wednesday: Part for Guest texts
  • Talking thursday: Interviews
  • New Friday: Presentation of a new track in detail and a list with new cool tracks from the week.
  • Moreover: Authors in Focus, Classic Map-Updates, Community-News and more

I'm excited to hear your ideas! :-)

Greets,

Sky

Categories: Tags:
Blog Post
Authors in Focus #116. August 2012 22:48
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Welcome, good evening and hello TMX!

Maybe some of you guys remember the "Author Showcase Project" by Natzke here some years ago. He and other kindful helpers presented some known and unknown authors in an interview-based article. For my taste this is more a interview with a presentation of a user of TMX, but the title sounds like a presentation of an author, a track-builder. So I'm changing the concept a bit and I'll set my focus also on the work the user did in trackbuilding. But don't worry! Normal interviews are going to follow soon ;-)

Episode 1: Alchemy

The first author I'm going to present is "Alchemy" who is active on TMUF-X and TMNF-X. He uploads his stadium-tracks in both exchanges and also publishes some snow or island-tracks, but his focus is set on stadium building.

Personal description

Name: Tom Steinfellner

Age: 15

First time he played TM: When he was 8 or 9 years old he discovered a version of ESWC on a disk from a TV-magazine at home. He directly installed the game and fell in love with it.

Clan: Alchemy is playing in the "Friends and Buddies"-Team (fab). Mainly they play fun tracks, which are built by their clanleader.

Environments: Mainly he is playing stadium ("what else"), but also snow and island sometimes.

Some words about TMX: You always get in contact with new people, who are all special on their own with their own characteristics. You try out tracks and give your feedback as much as it is possible. If you invest your time in playing a track and writing a feedback, you'll get your work back from other people who try out your tracks and tell you some tips for improvement and whether they like your track or not. Simply this awesome community <3

Inspiration: Not a special trackbuilder. "Mainly I'm getting my inspiration from simple tracks, as you can see on my own tracks^^"

Trackbuilding time: For the whole package (40 seconds long track, scenery, testing, little stuff and mt-work) he needs about 5 days to build a track, but this is different from track to track of course.

Focus on Trackbuilding:

Alchemy @ TMUF-X:

In comparison to the Nations Forever-Exchange Alchemys tracks on TMUF-X haven't got that much awards. His most successful track is the sweet little snow-track ''"Morning Hunter"''. But also some of his tracks here don't have any awards. So give them a try, they are definitly worth it.

Morning Hunter:

A track with hunting potential! The WR is 25.22 by Acid - actually a pretty nice time, but probably a improvement is possible (as always in Trackmania, that's why I love the game :D). So give it a try and hunt some nice times! The track is built in a easy way so the hunting potential is pretty hig. Only the start is maybe a bit unsmooth sometimes, which is caused by the interesting using of the pipe. As always you can expect some nice combined transitions by this talented builder here!

Scenery is gone...:

The second track which deserves a try is the island-pf-track "Scenery is gone" by him. I have to admit that it is built without a lot of inspiration in the end part, but the beginning, the first 20 seconds, are simply great. In this part he combines smoothness with nice pipe rides and loops.

Alchemy @ TMNF-X:

Most of his tracks are uploaded on both exchanges since he is building stadium fs-tracks in general. Besides many BOTW-tracks he was able to construct a track which reached a LB-Rating of 96,925! The hunting potential is higher than the Burj Al-Arab here :o He published 24 tracks until now and these tracks got 26 awards on average with a highest amount of 52 awards for his track ''"Revival"''. All these people who awarded his tracks can't be wrong: He is a great builder with a nice diversity in his tracks for sure.

nOw.:

A dream for all the people who love SDs and hunting at all. With a LB-Rating of 96.925 it is the second highest rated track at TMNF-X at the moment. Besides the SDs you'll also find an awesome smoothness in this track, so at all you can say that it is a composition and not only a track. Lovely!

The Speed Hunt-Series:

This series by him contains five easy huntable tracks on TMNF-X which are mainly ruled by »Rockz7ar<3 who got 3 WRs over there. Also these tracks are hunted a lot and every single track of these series got a very own touch with oldschool-elements and nice smooth jump.

 

This was the first episode of "Authors in Focus". I hope you like the concept, I'm looking forward to your feedback!

Categories: Author Showcase | Tracks Tags: , ,
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