Blog Post
Interview with brutal25. January 2013 22:18
Posted By: View User Profile Sky Permalink | Comments (5)

Sorry for the long time of being inactive, but I wasn't motivated to visit the internet regularly. During this delay I've talked a lot with brutal - a talented mapper from the TMNF-Exchange. Well, it was pure fun, enjoy the questions and the honest answers!

Here is the result:

1: V.neck is building the scenery for you, isn't he?

Nah, he don't but I guess I've succeed if it does look like it? (: He has definately inspired me and a lot of others with his mindblowing scenery style. The block combinations he uses is definately rare, and he got a really nice estethic sense! I would say he has revolutionized modern scenery style.

2: Did you choose the name brutal because it makes you feel strong?

I think it's around 4 years since I took that name, and to be honost I don't know the reason for it. It may have been cause I thought it sounded cool, or as you say it made me feel stronger. Idk ^^

3: TM-addicted?

Definately very addicted. I play around 4-8 hours a day and if I am really bored at school, I can find myself playing there too (this is actually quite normal in Norway, at last where I live). I also spend alot of time reading through forums on tmx, like screen-compos, and all other kind of stuff. I also check my clans forum regularly. So yeah; I do play quite alot ^^

4: A strange place to date a girl?

Well, I've never dated so can't really answer that properly, but I guess dating on McDonalds for instance would be quite lame on the boys part. Screaming children and stuff everywhere. Please excuse my terrible imagination.

5: TM² Stadium

TM² Stadium sounds fair enough of what I've heard so far. Glad they are fixing some bugs, though some bugs have been a part of trackmania nature to me (underneath cp and goal spot etc). Also cool that they enhance the graphics by pretty much it seems. I hope they add some new blocks though, and maybe makes it so you could create your own blocks (maybe that is stepping abit far though. Not really sure!). Also; I hope it won't take more capacity and make the game lag more on bad computers, cause then I would be in deep trouble ^^

6: Three typical norwegian things?

Cheese grater, mountains and pretty ladies.

Is there one pretty lady left for me?

Well. come over here and I'm sure you could figure something out.

7: Are you often sad?

As most people I do get sad and depressed from time to other, but I am generally happy, but yeah, I could have been happier for sure. I should probably get out abit more.

8: Do you believe in something after death?

I am very unsure. I hope, but I don't know. It would be so sad if we just died and slept for eternity. Think about it. It makes you deeply depressed inside, so I try not to think about it.

9: Should the people talk more about the death to take the fear of it a bit?

I don't believe so. People should rather focus on living, and try not to worry about the death. It takes too much time and force going around worrying about it.

10: A sentence to the people which call you Burtal instead or Brutal.

Go dig a hole and bury yourself. Nah, I'm just kidding. Or am I? Nah, it's okay for me. I've even changed my name to Burtal so I guess it's official?

11: When do you start to become a great driver?

I hope one day I will :) Training makes practise!

12: Do you sometimes cry when you listen to songs or think of something?

As far as I remember I haven't cried of just a song, but a song combined with pictures can make me cry if it's very sad. I haven't cried just by thinking of something no (:

13: Best day in your life?

The day I was born.

14: Best looking actress?

Megan Fox is pretty hot.

15: Things people should pay more attention to?

My tracks.

16: Things people pay to much attention to?

What clothes others wear and how they look. Mind their own business (:

17:  Do you something think it would be great to just go out and to something hilarious, but you end up playing TM?

Yea, it pretty much ends up that way every time I plan to do something ^^ Tm is to damn powerful

18: Ever thought about quitting it?

Well. I did actually quit like 4 years ago,and was gone for a year and a half. But not planing to quit anytime soon no (: Having more fun than ever with it.

19: Things you would do, if you won't be that lazy?

Probably make a bigger effort at school, getting more friends and trying to get a girlfriend haha

20: Hugest fish you've ever caught?

A 10 kg cod I think.

21: Thoughts about this interview until now?

It's fun to answer all your hard questions, and sometimes challenging. I hope I am not to boring of a person

22: Do you know TrackMania?

Well. Trackmania is such a special game since you have the possibility to construct your own tracks, without having to be very skilled. I also like TrackMania so good, since cars all behave the same (in one enviroment that is) and everyone god equal possibilities. There is also so many great communities in TrackMania, thanks to being able to play together on servers, and of course because of Tmx! Trackmania is just so. different from every other car game and that's what I enjoy the most.

23: You started with RPG-Maps, afterwards you've built tech-, Px- and FS-Maps. What kind of maps are you driving, if you build so many different styles?

I drive basicly everything my school-pc can handle, which is not big RPGs unfortunaly. I enjoy every trackstyle in the game, as long as it is built good and is fun to drive. I see alot of good people who feels kinda bound to one trackstyle, and that is abit unfortunate imo, since they miss out on so much when only driving for instance FS.

24: Which games do you play on your smartphone when you are sitting on the toilet?

I usually play Phit Droid, Angry Birds or somewhere around there, though I'm  not too much of a toilet-gamer ^^

25: Name all the 1277 tracks you've awarded on TMX

 

And that was the last thing someone on TMX noticed from brutal. This interview is from november and december and since this time he is inactive - probably he is still answering the question. Man, it was just a joke. Stop answering it and come back!

Categories: Interviews Tags:
Blog Post
The Person Behind The TMX-Account #1 - Fabio_m2. November 2012 20:16
Posted By: View User Profile Sky Permalink | Comments (1)

                                                                                   

                                                                                                                                         (Part 2/2)

Good evening TMX!

The second part of the interview with fabio_m. We talked a lot about trackmania, so probably I have to ask more personal questions in the next interviews, but nevertheless it's preeetty interesting. I hope you'll enjoy it!

 

Blog: You show an incredible creativity in your Media Tracker-Work.. moreover you work very detailed with the effects. Being different is something which makes you special here on TMX. Have you always been a creative person, or a person which is good at art? And why do you focus so much on the MT-Work in Trackmania? :-)

Fabio_m: thanks for your kind words (: the mediatracker was never a priority for me , I rarelly used that tool except for GPS and ingame cameras. That was until I tried to figure out how that weird tool works and until I started to enjoy using it.
I don't really consider myself as a mediatracker expert and i could name tens of guys such as mastermind, zopuh, sebik, crusard cpt jack sparrow, voyager and many others, that's why I'm trying to reach their level, I usually make a little bit of everything but i like to build FS the most and from time to time some weird epic story (i think i made about 5 or 6 of that kind).

Also, I want to salute 2 great tm-united mappers: sivert, chris_du_21, who are for me two of the most creative persons tmx ever had and the ones who inspired me the most to do crazy works.

There's allways space to improve and, has you said: to make something diferent and mediatracker is an awesome tool trackmania has, it can be used for everything and it's perfect to create unusuall stuff on a game that was mainly to be just a racing game. That's the reason I love to use this awesome tool. (:

And yes i give lots of atentions on details either being an unconected pole or the time an intern camera lasts on a wallride ^^
That's why some of my tracks tooked months to build even if they are just a 40 sec race track just because I'm so perfectionist.
As an example: I know some of my teammates and friends will be reading this and they will agree with me when I say how though and annoying betatester I am, because the way I am about atention to details ^^

Of course I also look frequently to the qualities of each map and I know there's lots of good stuff on tmx. That's what helped me to build some maps, since many tracks inspired me to do crazy works and made me realize how many defects I had on my tracks.

That's the way I am since i started to use the editors on the games I used to play, from the way the players look on a old 90's football game, to the way the stickers are in place on need for speed. Probably the first games where I started to edit some stuff.

The very first game where I started to build something was tony hawk pro skater, where I used to create some crazy skate parks where I spent lots of time having fun and trying new stuff.
Probably the first racing game where I started to build tracks was Motocross madness. I still have many (horrible ^^) tracks I made in 2003/2004/2005. Then I started to create in 2006 tracks for tm eswc (i only had the game offline) and to be honest I never expected them to be so horrible after looking at hundreds of tracks years later ^^ but it was fun to build them.
Only in 2010 I started to build tracks for "real"
Probably the most creative things I used to do IRL were those crazy visual basic programs I used to do at school. It was a subject I really loved to learn ^^ but besise that, outside tm I don't think I have any great creativity ^^ I don't play any instrument and I don't know how to draw ^^ ... but ... well, I cook ... and sometimes I'm creative with that ^^

But about being special on tmx, I just consider myself as a common user who uses his own ideas just like the same 50k users tmx has, each of them have their own special habilites on the editor and a great number of users present to everyone their creations, showing how good and creative they are in the editor and since there's an infinity number of possibilities on the editor each one and for me everyone is special in his own way (:

Blog: How would you recommend Trackmania to a friend?

Fabio_m: It's rare for me to start speaking about trackmania if one of my friends doesnt know what I'm talking about ^^. Unless we have a computer near by.
Probably in my neighborhood, me and my cousin are the only ones who play this game ^^. It's rare to find tm players on the area I live.
Usually the way some friends and old classmates discovered this game (although I think none of them play it anymore) was when I brought my laptop to school and they saw me playing ^^ (not in class obviously ^^ ) Some of them asked me what that game was and later some of them started to enjoy it as we started to make some races between each other. Those were fun times (:
So, yea, if someone sees another person playing a game, they imediatly start to gain interest too. (:

Blog: Here you can honor three persons from the public everyone knows and three guys from the exchanges:

Fabio_m: Of course, everyone grew up idolarizing a person, either being a athlete or a celebrity and trackmania it's no exception.
I'll try to explain some of them while I was growing on tmx.
The very first person who inspired the most was ganjarider. Probably the main reason my main skills on building are in fullspeed. All of his nations eswc tracks are fun to play (well except for crash burn repeat ^^) and all of them are really easy for everyone to enjoy, and challenging for everyone to hunt.
I quickly figured out that was what everyone wanted in trackmania so I started to make tracks like that. Even if it was hard for me, back them, to make a fully functional fullspeed track.
Later I noticed another guy that was very known here in portugal, his name was Speedline. He showed another way to make tracks and, damn, those tracks were unique, this was the first contact I had with blockmix. Some of his tracks, f.e. Paradise, Rolex or the Kingdom were the inspiration for me to start with crazy blockmix works. It resulted on an idea to bring a track to the limits beyond the editor. Some weeks later, OverTheSky was born.
This was on my first steps on tmx and on the mapping world.

Later I discovered the work from 2 retired mappers. Their names were crusard and tamonte. For me 2 of the most inovative and creative mappers tmx ever had.
Both of them inspired me to use mediatracker to create something new in trackmania and not just for a simple intro. Crazy tracks I did started to appear, derivated from these awesome mappers, featuring some crazy ideas from tm-united mappers such as sivert, christ_du_21 and voyager.

Another builders also inspired me to build another styles of tracks, f.e. triple.shoot and ongrid for tech, mastermind and zopuh for great intros, blinnemans, nlpwf, defacer (and GR of course) for fullspeed, so it was variable (:

Besise this great mappers I idolarize, I have to mention the awesome guys from my clan, yeah! team, with special attention for my dutch friend dnbfreak who was for me the most important person on my mapping carreer, he was the first person to ever place my work online and, oh boy those tracks sucked so bad ^^, but he inspired me to keep going and to improve my work and he inspired me to never give up from mapping even on my hard moments. So this dude is the main reason I share with you guys the creations I love to do (:

Blog: And did you ever have an idol in mapping? Someone who inspired you?

Fabio_m: I didnt mention all persons who gave me lots of inspirations to keep on mapping but I hope they know who they are (: In resume anyone can be your idol and inspire you but nothing is comparable to having our friends arround for inspiring us to do great works.

Blog: Chicken Invaders is made in two weeks.. how was it possible for you to create such a huge MT-Work?

Fabio_m: When I saw the mtc theme of may (micromachines), I imediatly started to make plans about a new unusuall project and I wanted to forget the word "micromachines" and I wanted to make something unexpected but i never expected to be sooo unexcpeted |: . The track was made with a crazy united track made by sivert on my mind (called arcade), but instead of doing with space ships I though about doing the same thing but with a game i used to love to play (:. With ideas and plans on the track we made it takes shorter time to do stuff because you are not stuck on the track waiting for the next idea to appear. That's how many tracks are quickly made when the author has all his ideas on his mind to quickly make them in tm. (a good example is a 10 min FS made in just 2 weeks that i don't remember the name atm or even tensai racer 3 that was built in 14 days) And the theme and rules of may mtc helped a lot with the objectives I planned for the track. I should also say because of the lack of time I had to use some props I couldnt make myself such has dejamort's cockpit pic from flight simulation and sivert's spaceship from arcade as a weapon upgrade. Both of this guys deserve credit for their work on their tracks and I hope they didn't get mad for using their props as a last minute resource.

Blog: Do you think it is possible to make Trackmania feel like a completly other game only with the MT-work?

Fabio_m: Many mappers already done before me (tamonte, crusard, chris_du_21, sivert, tstargermany and many others), I know many mappers can do that too (: . Trackmania is a great game for creating any type of track and even creating new games on a racing game (f.e. in united-x there's a track where you play minesweeper and anothere where you play supermario ^^)

Blog: What is possible to do with the MT-work.. a shooter, a RPG with a levelsystem?

Fabio_m: I believe anything is possible, from time to time it's possible that someone out there present something that made us wonder if we are really playing a racing game. Probably a shooter would be hard but possible. F.e. crusard managed to make a sniper shot and it's still one of the best mt tricks i ever saw, so I guess it can be possible.
As for RPG it's a great style for doing long missions and tracks like parallel universe, montezumas treasure and hurricane are the proof that you can transform trackmania into an adventure, and no one does it better than the RPG community (:

Blog: Someone who never worked with the MT can learn it in which way? How to learn it fast?

Fabio_m: The advice I can give is allways for you to think outside the box when you want to make a something new in tm, just not think of tm as if it was just a racing game. If you are having trouble doing the work you pretend just seek for tutorials and ask for help to more known mappers if necessary. Get some inspiration from another games that you think it's possible to replicate on tm.
Same though if you want to make intros for your fullspeed or tech track, get some inspiration for know mappers without copying ideas. Little by little start to think: what it would fit well in the mt work you are making? A text? A sound?After some time your work will be more complex and never stop until you are happy for what you did (:

Blog: Have ever thought about making tutorials?

Fabio_m: At the moment I only made a tutorial in tmx for the easy way to make lakes with blockmix, and I'm terrible at doing tutorials because I'm terrible at explaing things ^^ but I'm allways avaliable by pm to help anyone who needs (:

Blog: Where are you at a perfect weekend and are you doing? What dreams for the future do you have?

Fabio_m: I imagine starting a good weekend by grabing my old red toyota and then traveling through the country, visinting new cities and never stop driving the further I can without any destiny
Dreams for the future? I really don't know what to answer for it, I would probably say, to have a good life, to be happy, to acomplish my goals, if not in here, then somewhere else where I can seek for more life oportunities and happyness, all it matters is to never give up of our dreams.

Blog: Thanks a lot for this interview and your detailed answers.

Categories: Interviews Tags:
Blog Post
The Person Behind The TMX-Account #1 - Fabio_m29. October 2012 18:00
Posted By: View User Profile Sky Permalink | Comments (2)

                                                                        

                                                                                                                           (Part 1/2)

Good evening TMX!

This is the beginning of a series called "The Person Behind The TMX-Account". The goal of this is to give you a closer view on the persons around here.. for most of us the other users are only nicknames. But obviously we aren't just nicknames. Behind each name is a story, a real person. And I started this series with a guy I didn't really know before I ask him if he is interested in the talk: Fabio_m.

He built such crazy tracks as "Sylcon Bay" or "Chicken Invaders" and surprised me with his detailed views on many things. I think in the end he was a perfect interview partner and I really hope that you will enjoy his thoughts!

In the first part of the interview the focus is set on him as a person in real life. The second part is about Trackmania/The MediaTracker/Borders in mapping.

 

Blog: Hello fabio! (I guess this is your first name in real life?) Who is the guy that I chose for the first round?

Fabio: Hey there, let me start by congratulating you for your work on the blog and to thank you for your invitation (:
About my name: yes, Fábio is my real name and the M stands for Mendes (my last one), I'm a 22 year old boy who lives in the north of Portugal, at the moment I don't work, due to some huge difficulties we (portuguese) are passing, but the important thing is to be positive and to have the hope that the future is going to change (:
I like to play trackmania (obviously^^), from time to time I grab my good'old ps1 and have fun with these retro games, rarely I play other games.
Out of my computer I enjoy traveling and I love to play billiards from time to time.
As for my physical appearence, I'm just a normal guy with brown hair and eyes even if I'm a little bit short ^^ (1,62m).

Blog: Did you ever considered moving to another country because of the bad times in portugal? And did you have a job before the financial problems in your country or do you have been a student?

Fabio: Yes, I already thought about that and I still have that possibility in my mind.
The bad thing is that besides getting work, finding a place to stay is important and without knowledge (relatives or friends who live far away) it's really hard to make plans. For now I'll just see how life goes on and I will keep searching ^^ If nothing appears, I will need to start looking outside portugal and start planning to begin my life somewhere else. Before going unemployed, I was an intern on a technology department in Oporto for 3 months after finishing my studies, then I worked as an accountant on a plumbing enterprise for about 4 months.

Blog: Was the development of the financial crisis in Portugal surprising? Or did the portuguese people somehow expected the situation?

Fabio: At the moment, the situation is terrible, more than 65.000 young people already left the country, and many people are unemployed, or receiving bad salaries and lots of old people having trouble to survive due to their low retired pension and many many strikes.
It's estimated that portugal will loose 1 million habitants in the next years. This situation started to get serious 5 years ago and it became worse. Many people already knew it would getting bad, but no one expected that it will reach this point. For now it only matters to move on with our lives, do the best, and never lose the hope that the future is going to change. It's hard but that's the way the life is.

Blog: Where do you take your hope? What makes you believe in a better future if the people around you are all searching their better future in other countries (many go to luxembourg, or?^^) I think it's impressive to see that you still try to enjoy your life as much as possible and not get depressed..

Fabio: It's hard to have hope and to believe in a better future, but we have to try to be optimistic, even in bad situations. Even if lately it is hard to be optimistic for anyone.
It's hard to enjoy life with all concerns, but that's what we have to do, we have to be positive and we should never stop looking for our happiness and a better life, if we can't find it here then we need to search for it elsewhere and like you said many go to luxembourg to find what they can't find here. It's important to never throw the towel and most of all never give up, always look forward, if you look forward you see a path into the future and if you look down all you see is your feet. (:
It's hard I know. But being depressed hardly resolves anything.

Blog: Strong words in hard times.

Don't miss this in the next part: The borders of mapping, the possibilities with the MediaTracker, creating Chicken Invaders in two weeks, there is always someone who invents something new in TM.

Categories: Interviews Tags:
Blog Post
Interview with dan!el22. October 2012 22:50
Posted By: View User Profile Sky Permalink | Comments (9)

I just talked a bit with a well-known user from the TMNF-X this time and well, maybe it's quite interesting for you guys to hear something about him besides TMX and the difference of the TMX-Community to other communities.

dan!el: Hello!

Sky: Good evening dan!el! In my part of germany the pupil actually have holidays, when do you have to get up tomorrow?

dan!el: At six o'clock, like usually for my school. I'm not a sleepy person, so that's not a problem for me really. We have holidays next week.

Sky: Do you stay at home in your holidays? I connect with Lithuania one of the poorer countries in europe, but I have to admit that I know nearly nothing about your country. Well, its capital is Vilnius, much more information isn't in my brain..

dan!el: I usually stay at home, going to other cities or countries just isn't my thing :/ And most of lithuanians are relatively poor indeed, tho our family does pretty good with maintaining all financial questions. And I live in Vilnius aswell ^^

Sky: I guess in the cities there are pretty much similarities with cities in germany, f.e., what are the worst habits of an average lithuanian school class?

dan!el: Well... I study in quite an intelligent school - Vilnius Lyceum - so what I see might not apply to all lithuanian schools ^^ But anyway, some habits like smoking or writing off homework of each other present here too of course. Don't know much about drugs or drinking alcohol tho, at least I haven't heard of such things (yet?).

Sky: Damn, I want to go to your school..

dan!el: Hehe ^^ It's pretty fun here actually, don't think of me as of nerd or smth

Sky: Well, it was a honest sentence when I said that I want to go to your school, it somehow sounds a bit like a community there and I never was able to say that I go to a school where everyone treated each other as if we live in a community/or go to the same school.

dan!el: Tend to agree with you here. There are four "courses" (9 to 12), and even if they're separated to classes inside, we all are friends together, and there are many friendships between courses too. Just like in the TMX community (:

Sky: TMX would be a great school I guess, maybe also trackmania at all. I've never played a game before where the players actually are so friendly towards each other, even though they don't know everyone, most of the people always say "hi" or "hello" when you enter a server. It's only a small detail maybe, but also a part of the great atmosphere the Trackmania-Community creates.

dan!el: That's surely correct; actually, since TM was quite the first online game I've started to play, it seemed normal for me, but after I played few other games, I got amazed by how more friendly TM people are. Maybe that's because of Trackmania being fully non-violent game?.. I don't know.

Sky: Haha, yes, not even crashes with other cars are possible.

dan!el: That creates the competitive spirit (:

Sky: Maybe it's also the kind of people who play this game, it sounds stupid, but I think many people who play TM, or at least are active on TMX, aren't dumb people, well, except a few maybe :D I discovered it somewhere else in the internet: Some things/projects are just like magnets for more civilized and smarter people. I really don't know if this is the truth, but I have that feeling here on TMX.

dan!el: Hmm... There are quite many guys who I could mention (but I won't) who don't fit to your definition of civilized and smart people at all ^^ Luckily, they just make a little part of the community. But yeah, in the main point you're right, it's only TM(X)-related phenomenon which I can't explain. Even in Shootmania, another Nadeo game, I've already seen those rude kiddies on servers many times...

Sky: Maybe some guy on TMX studies psychology. So he maybe knows why the community is so different in comparison to all the other games :D

dan!el: I'm definitely not a psychologist, sorry :/ maybe Sapp? He often gives some smart and interesting ideas to think about, and he knows the community quite well too ^^

Sky: I thought he is a comedian who organizes fruit and bug-competition in his hometown with a looot of fun.. maybe this is a question to answer in the next interview.

dan!el: Having two personalities is cool imho.

Sky: Okay, now your second personality can tell us some last words.

dan!el: Vote for me in the User Choi... okay, nevermind. Be friendly and creative, and see you in the forums!

Sky: Thanks for the interview.

dan!el: Thank you too, was fun to talk (:

 

Categories: Interviews Tags:
Blog Post
Interview with Basbaas15. October 2012 23:43
Posted By: View User Profile Sky Permalink | Comments (9)

TMX-Blog: Good evening, sooner than expected the winter will be here and the coldest days let you stay at home I guess. A time starts where I will build more maps than usually. When do you open your TM-editor to build a map?

Basbaas: I'm still spending a lot of time in the editor today. Not as much as I did about two years back, but I'm still really enjoying the editor and trying to come up with new creative stuff.

TMX-Blog: Do you open the editor and try to be creative or do you have an idea which makes you open the editor? ;)

Basbaas: Most of the time I open the editor with an idea in my head, either some transition or jump that I came up with and wanted to test out or I get inspired by for example a tech track, and wanting to build something stimular. Although I've had some times where I really had the urge to build and just let it happen in the editor itself.

TMX-Blog: Are you satisfied with your results? Some people always see space to improve, others say well done when they made a nice track. Which attitude has kept you in building? What is your motivation?

Basbaas: I believe that no track is perfect, every single builder has space to improve in my opinion, and obviously I'm no exeption. I think all of my tracks could use some improvement in some different aspects. The main thing that kept me building is seeing some people having fun of my tracks, which feels like a great accomplishment to me. Also the editor never gets old for me, I can easily spend three hours in a row building on something without getting bored, I'd nearly call it a drug of some sort!

TMX-Blog: You're active at TMUF-X and you know many of the environments well, every single one has its own blocks and many blocks even have different ways to drive and use them.. What do you think about people who blockmix or even mix the environments.. Is it an improvement or a lack of creativity? Or even more creative?

Basbaas: For blockmixing it depends, I don't mind blockmixing when it results in something really smooth, or when people come up with totally new jumps or transitions which weren't possible without blockmixing. Although I really dislike unnecessary mixing as scenery.
About enviroment mixing; I am a really big fan of enviroment mixing and I've made a lot envi mix tracks. I exactly remembered nitroguy enthusiastically showing me one of the first envimix maps and I was possitively blown away. So much more oppertunities were suddenly available (for building and driving), there has been so much amazing enviroment mix tracks built through the course of the year. Still loving it today.

TMX-Blog: So true, the possiblities are insane and an end is probably not visible, the people still build new great maps with new concepts. Many other games changed because the programmers developed the game.. TM was also developed by the community. What makes this community so special?

Basbaas: This is one of the most special communities I have ever encountered online. Everyone is really nice to eachother, not only in the TMX forums, but also from my experience in skype having talked to lots of different players from TMX. Also the great ammount of tracks on TMX amazes me, so many people are still actively releasing tracks by today, and every single track is different from eachother. I always love seeing new stuff being build, even though this game itself was released a long time ago, the possibilities are endless! That's what truly seperated this community from most other gaming communities.

TMX-Blog: I guess that's it for the moment, only one question is left: What makes TMUF-X more exciting than TMNF-X in your eyes?

Basbaas: TMNF has just one enviroment, while TMUF has six. I've always loved the concept of having lots of different enviroments, with all have a totally different physics and looks. Why stick with just one enviroment when you can have six! Ofcourse it totally depends on the player, as for myself I don't really like the physics of the stadium car (also I am a biiiig stadium n00b). But I love the stadium blocks itself, I've released quite a few stadium enviroment mixes.

TMX-Blog: Thanks for the interview Basbaas :) Have fun in future ;)

Basbaas: Yeah, you too! Thanks for having me! :D

Categories: Interviews | TMX Tags:
Blog Post
Interview with Gizmo.23. September 2012 19:41
Posted By: View User Profile Sky Permalink | Comments (2)

Blog: You consider yourself being a boring moderator, is there a Gizmo besides the moderating one, who isn't boring?

Gizmo: I wouldn't call myself a "boring" moderator. I'm sure there will be some cool things to come in the coming months which people will enjoy. More just I am generally quite a quiet guy, which I'm sure anyone who has played with me ingame will vouch for.

Blog: A little spoiler exclusivly for the Blog?

Gizmo: Nothing confirmed with other mods yet, but I do personally enjoy New Years celebrations.

Blog: Hehe, I hope to see some nice stuff by you and the other mods, since you are a moderator now. Why do you wrote an application as the other mods asked for one?

Gizmo: Well tm is a game I have played now for 4 years, for better or for worse, and when given the opporutnity to become more involved I thought I might as well apply and see what happens, as I enjoy being in a position where you are are able help others, even if it may just behind the scenes stuff. Also I backed myself that if I was chosen I would do a good job.

Blog: In comparison: What is the difference between TM in 2008 and TM in 2012? Also between the exchanges from that time and now?

Gizmo: Apart from me being a noob? I guess the level of activity is one of the main differences. From my view there were definitely more people playing online in Aus servers. There used to be people I played with every night, and a variety of different teams based in Aus. Now theres really only the one and it's quite rare to see a server with lots of people on it, since there's people who have left due to freezone, TM2 and other reasons.

TMX i discovered around April '09. Not sure really what to say, the common trackstyles over time have changed or evolved depending on how you want to look at it since then. Also there has been the shift towards the dominance of fs tracks in botw and lb ratings. Although there are people who have played a lot longer who would be able to give better insight.

Blog: Pad or Keyboard?

Gizmo: Keyboard

Blog: Competitive driving or playing for fun?

Gizmo: I enjoy driving in comps and wish I could drive in them more, but due to the time difference where matches are played at 4-6 am for me it's just not worth it, so just for fun.

Blog: Do you play something else?

Gizmo: Not really any other online games atm. When I get a new computer I will probably check out GW2 at some point.

Blog: Well, I'm running out of questions :D Let's participate in the \o/ Superduperhyper sleepy OBJECT competition, with pink waffles and stuff! \o/ now :) Thank you for the interview!


Categories: Interviews Tags:
Blog Post
Talk with Pascow - Hunt again, TMX (! or ?)10. September 2012 20:07
Posted By: View User Profile Sky Permalink | Comments (11)

This evening I wrote with Pascow about hunting on TMX. And we made some smalltalk. I hope you enjoy our little talk!

TMX Blog: Well, I think the most people on TMNF-X know you, since you've built five classic maps until now, so I guess you only have to explain to the people from the TMUF-X why you don't upload your tracks in their section.

Pascow: Well, not a tough question, I just never liked other environments as much as I like stadium to build tracks there. Of course I also tried that, but everytime I drove what I built I was like wtf do you build something you dont like at all...

TMX Blog: As we started to talk you didn't even realize that it is monday..

Pascow: It's not that I didnt realize its monday, I just remembered that you write in the blog on every monday now and that this little interview is gonna be published this evening (:

TMX Blog: Ok, I accept this as an excuse grin And I'm going to correct the "its", so dan!el won't have a reason to rage smile A normal interview would be probably boring.. you are a nice guy, of course, you like to build maps, of course.. that's the reason you still are active on TMX probably and it won't be a surprise for the readers if we tell them these things. This interview is improved by the way, so maybe one improved question quickly: Why do you hate TM sometimes (I guess you do)?

Pascow: First of all, I'm just to lazy to use the apostrophe most of the time, like many others as well, but I'll take my time for that now grin There are and have been many moments where I hate(d) TM. In the editor, the moments when you really have fun to build something but nothing pleasing comes out. I hate that and there've been many rage-quits grin Also when playing online, in esl-wars or even only funwars, when you fail a run and can't help your teammates win the round. The fun moments are too strong to quit TM at the moment, though. :)

TMX Blog: You said you play in ESL-Wars, for your team eSports United probably, I guess you play with pad, or? Because seriously, with keyboard I'm just raging all the time when I try to get the speedslides, and I'm to lazy to learn to drive with the pad, since my pad IS FAILING ALL THE TIME. I press the buttons and the pad just ignores me.. But hey, who cares, I like to hunt anyway. And this brings us to our topic for today.

Pascow: Yeah the 5th speed premiership took place ~5 months ago, we ruled in the group-stage and in the end we made it to an amazing second place, we only lost against Bullracing in the finals. I played the whole season with my keyboard though, afterwards I wanted a change and switched to my gamepad and I need to say that its much easier to play with, you also become better with it. Never had problems concerning sliding with the keyboard, I think that just needs practice. And well if your pad ignores you, you probably got a wrong one?

TMX Blog: Teach me master! :o

Pascow:  Fuck, I forgot the apostrophe.

TMX Blog: Shame on you :D Ok, continuing this interview, we should start to talk about our topic.. Bringing the hunting back to TMX (! or ?).. I remember that you've been in the WR-Leaderboard sometimes ago under the Top 5 with a LB-Rating of more than 90.000 I think.. Now only four players have an rating of more than 60.000 in TMNF-X and in TMUF-X only rad has a LB-rating higher than 50.000.. Why isn't there anyone left who is hunting the high-LB-tracks? 

Pascow: I really loved the hype when there've been so many guys hunting on tmx about 2 years ago, we also had a small one some time ago and pushed some tracks even over 95k lb, pretty sick if you ask me. I also hunted those tracks, but I dont know whether I want to hunt them again. To get high lb's, we have to do that again, though and I would be the last one to say no to that if there are more guys to hunt tracks. The reason is that there's a pretty low activity on tmx concerning driving, sadly. You don't even see many tracks with 10 replays these days, which is kinda sad. The activity on TMUF-X is very low for quite some time no? So it's logical that there's almost no hunting-action. (as far as I can judge that, I've never been active there).

TMX Blog:  If I understand you correctly you will hunt again, if also other people hunt again and we get many people with high LB-ratings again, so we'll also be able to push new maps to high LB-ratings.. there is only the need to start hunting, or is that to easy? grin I think that won't be motivation enough. Personally, I'm very interested in a high hunting activity on TMX again, but how is this possible, a few fast ideas?

Pascow: It's not complicated at all. Just try to motivate more guys (thats the biggest task) to hunt the high-lb-tracks in order to increase their own rating. (maybe even with a specific topic) New high-lb tracks will come automatically then. Another point I have to mention is that I find it sad not to see any high-lb-techs anymore, but there's probably no way to change that with so less techdrivers here, since the most fullspeed-drivers do not drive tech at all. That would be necessary to get high'lb-techplayers and further high'lb-techtracks. I hope I'm still answering your question haha :D

TMX Blog: Sounds easy, a topic in the forum, maybe some intern Leaderboards (most WRs this week/month, whatever) and TMX will be more interesting? Maybe it is this easy, but how is it possible to keep the motivation for more than two or three month?

Pascow: That's the problem, also for me to be honest. I was so happy seeing high'lb-tracks again, but some weeks later I stopped hunting again, I do not know why exactly, probably because it became boring. Without thinking much about it, I can't find a solution how to keep the motivation. An intern leaderboard sounds really interesting, maybe something like that could be worked out with some small prizes.

TMX Blog: Maybe like the "Summer Challenger" (A competition hosted by Sapphiron and Cranberries in TMNF-X this summer) for drivers?

Pascow: Good idea, too bad there were so less participants since it's probably the most interesting and challenging competition I saw here on tmx. Back to the topic, something like that for drivers would be great and I do not doubt that there are too less drivers on tmx to make that happen. Let's see!

TMX Blog: I think we are going to continue our thoughts in the days after this interview and maybe also the guys in the commentsection have some nice and inspirational ideas. Coming closer to the end of this interview I'd like to ask you some random stuff to bring some more fun in this interview. Paskuh or Pascow?

pascow: Well, definetely pascow. Without capital letters smile I also don't mind if guys call me paskuh (like most here on tmx do so now anyways), but like in real-life I prefer my real name instead of a nickname. (Is there even a cool nickname for 'Daniel'? grin Yes, my name is Daniel btw).

TMX Blog: Transitional and creative, but buggy sometimes or without inspiration and good flowing?

pascow: I looooooooooove transitional and creative tracks, guys like spn, joost/flyps and also others are a real enrichment for tmx. I also built some transitional tracks (mostly tech though), but I reach my limits pretty fast. Originality is sometimes not beatable when talking about track-building. On the other hand I also loooooooooooove to hunt tracks as you might know, so well-flowing tracks are my passion to drive (and to build, mostly). Well-flowing does not have to mean without inspiration though.

TMX Blog: Rarely reached perfection :D Thanks a lot for this interesting interview, maybe some guys feel motivated to hunt a bit more now. In the end just two more things: Three maps from yourself which deserve some more attention/attention again and three maps by other guys you'd really like to support.

pascow: Well I think it's hard to say which tracks by me need some more attention, since I'm not the one to judge that to be honest. I'm also not the one who gets too less attention here, that has never been the case. Still, since you asked me, I won't say no to promote some tracks haha:

1. I got a very transitional techtrack, a tribute to spn, which I like pretty much to be honest. Still I think it can be very annoying to drive, maybe you wanna see yourself: SePeratiNg
2. I released my third dirttrack 3 days ago, maybe you like it: PZ - vices and virtues.
3. Finally another techie, built by me and my dear friend Mr. Hubby.: dtc - dual engine 

And now three tracks by others I like to promote, huh?
1. This fullspeeder really rocks, hunted it pretty much: the noise
2. A techtrack by n0xx which cannot be played and awarded enough if you ask me, if you didn't play it, give it a try: Point of no Return
3. Last but not least another fullspeeder by le.on, who normally builds techtracks. Great to hunt, trust me: Undertow°

Thanks for this small (is it small?) interview Sky, was a pleasure for me to answer your questions, and keep the great work with the blog up!! I hope I didn't talk too much now, sorry if that's the case.

 

Categories: Interviews Tags:
Blog Post
Wake me up when..3. September 2012 21:26
Posted By: View User Profile Sky Permalink | Comments (9)

Hey Guys,

finally I decided how to go on with the blog post: Every monday you will receive a bigger Blog-Post with different topics, and maybe from time to time a little surprise ;-)

Here a little overview about the topics today:

#Community Question – Talking about the future of Trackmania

#A new month started – Time for the MTC!

#Random Stuff - # Superduper stuntcompo for swags, YOLO-edition! New Nadeo-Recs


Community Question

Again I asked a lot of people one or two questions. How does Trackmania look like in 2018? It was a "What if"-Question, no one knows if there will be a active TM-Community or a new TM-Game in 2018. What about the environments? The graphics? There are still many open questions, so I hope you guys will discuss the future of this game in the comments!

Infi: I do hope the game developers learn and make the borders for creativity disappear, which means they make it possible to change block's length, height and width and add more blocks, moving blocks and the possibilty to create own ones and mix everything with everything. Apart from that the game is awesome as it is, thus there's nothing more to add in my opinion.

Will you buy it? Depending on the activity of good old TMUF/NF- exchange, i'll decide whether to buy it or not.

Pascow: It's still the good old stadium with some new features and much better graphics and fixed driving-bugs.

Will you buy it? If I still have fun playing tm then, I'll buy it for sure.

dan!el: It's the ultimate hybrid of TMF and TM2. The most innovative feature of it - custom car characteristics for every track you make, so driving experience from each race is unique. Another game features are astonishing graphics and ultra realistic sounds.

Will you buy it? For sure I'll buy it!

Cephid: I can't say anything to the look, as I also was suprised by the look of Canyon. Will I buy it? That depends on the price, but probably yes. I would probably buy.

Enryx: For me it should have 2 Envis from TMUF, 2 from TM² and 2 new ones. Same TM spirit: no collisions between vehicles, Timeattack and round online matches/servers. TMUF modes (race stunt platform puzzle) and not a Maniaplanet-like organization (4 example you buy the game and you have the 6 envs, not like buying the 2nd/3rd/... env in the future).

Will you buy it? Before, I would try to get access to the closed beta (as I did for TM2), to free try the game, understand my feeling about the new envs, etc.
When beta is over it depends if I liked it or not, I'll buy it or not. If the game would be like I guessed (with "old" envs) I'd probably buy it (at least I'd play more those old envis than the new ones^^). If it's all brand new, it depends on my impressions (example: I didnt buy TM2 after betatesting, not my drive-style, etc etc ;/)

Lapos: I didn't buy TM2 cos there is no island car, and i won't buy any future versions of TM if there is no island car.

MoaraShira: Of course I would buy it.

!nFernOxid: A good question. If Nadeo release some more Tm's, what I really think, I hope they will release a new stadium version. With a Trackmania in the year 2018 I think there will be much more- and less buggy blocks in the editor and so mapper can use even more blocks for creative tracks. But all in all I don't think many things will be changed especially in the online game, because Nadeo want to keep the game ''for guys with skill''. Maybe some new maps with new blocks for offline hunting, that’s it.

Will you buy it? I don't think I'll buy the game. It's not because the game isn't my taste or something like that it's because in 6 years I'm 21 so I think I won't have time to play such a game even if it's great. Nevertheless I think we should us get surprised by Nadeo in the following years.

Pi | agent: Mhmm...thats a damn hard question. Already couldnt imagine how the trackmania 2 will be But yea..I hope it has same Stadium part in it. For me its the best of all in trackmania. Furthermore I think there could be new environments. But what for new environments? Mhm..Driving on planets? Moreover it should have new different blocks for the editor, a bigger selection. Also it would be great if there is an extra programm to mix own blocks. Yea..thats how I think a future version could look like And if I will buy it? Mhm..it would be great if there would be a free version of it, ofc with some restriction. And if I like it than and still drive tm I will buy it for sure!

Kadzio: Nadeo made a few "TrackMania" series and then a "United" version. It won't be a big surprise to see something like this. Now they made "TrackMania 2 Canyon", I expect something like "TrackMania 2 Offroad" and after some versions "TrackMania 2 United".

What is the worst scenario that can happen? In my opinion the worst scenario is that: Nadeo still makes "ShootMania" and does with it something like with "TrackMania".

Zogger: The worst scenario would be that they change the spirit of TM too much like they did with TM2 which I personally totally disliked. It would be cool though to have some more blocks and to be able to create blocks yourself. Also a "realtime multiplayer editor" would rly rock, so you could build tracks together at the same time.

What is the best scenario that may happen?

Fabio_m: Well I don't believe technology will envolve so much in 6 years but in the best case scenario if technology really evolves then it would be cool to see a virtual reality experience in trackmania, thing about some VR goggles and you siting on an hidraulic chair that gives you the same feeling as you would feel if you drove those cars Something like the movie tron but with tm cars would be great too.

Quat: Well, I don´t need a completely new Trackmania. An update like from TMN ESWC to Nations Forever would be great. This means, lots of new blocks, but no new driving-physics, maybe some new road- and platformblocks and so on. Trackmania and the Stadium Environment belong together as nothing else. Furthermore, they should optimize the graphics. I don´t need a TM with Crysis-graphics, but it often feels like TM doesn´t support my ATI-GPU, which means I have bad looking shadows, totally unconstant framerates (if VSync is disabled) and some minor graphic-problems.
All in all; I don´t need a new TM, but an update would be nice (hopefully earlier than 2018).

DrKris: I think the handling and speed are same, but graphics have become better, its very realistic. It would have rain, mist, sunshine cloudy weather, you can choose it when you have choosed the mood for the track. It would have more blocks to build a map and MT you can make much cooler too. I would like it like TMNF2 and TMUF2, then you only need to buy the TMUF2 so TMNF2 is free.

 

I agree with many opinions here and I'm glad to see so many views here. What is the best scenario that may happen for you? Do you think there will be an update or even a new stadium-mode? Actually there are many possibilities to make a better TrackMania, but the question which no one of us is able to answer (at least I think so :-D) is, if Nadeo is going to do something like this. I'm curious to see more thoughts in the comment section!

MTC:

5x5-Area was the theme of the last months MTC on TMUF where tracks must be built in a 5x5 area. The only limit on height was the editor limit. A difficult theme for sure, maybe even harder for environments like coast to build a nice map here, but creativity in Trackmania makes everything possible, ask Joost :-D 27 authors were inspired by this theme and created great new tracks. Only the judging process isn't finished yet, which is absolutly understandable by this huge amount of maps!

On TMNF the authors challenge was to build a track for the theme Contrast and you had to use contrasting surface changes/transitions in your track. Five submitted tracks are the result and congratulations to the winners Pascow & Shox with their duo-fullspeeder "/2estricted II"! In contrast to the TMUF-Exchange the low amount of participants this time is obvious, but hopefully this will change in the next month and we see more than 25 participants in both exchanges!

The theme for the MTC September in the TMNF-Exchange is "Flip it". So gogo, build and see your car spinning through the air!

Random Stuff:

*Zogger and Sapphiron are hosting a competition on TMNF-X randomly with funny challenges and great scoringsheets. This time it was called # Superduper stuntcompo for swags, YOLO-edition! and your task was to build a you-only-live-once-swag-scumbag-track. Three guys participated but these hilarious ideas deserve more attention :) Zogger decided that there is no winner this time. Who needs winners when you have SWAG#?

*Some new Nadeo-Records were uploaded in the last days in both exchanges. In TMUF-X Jadis, Jason and Reija drove records on the maps Puzzle A5, TMN Bonus A-3 and TMN Race G-0. Reija also drove a new WR on A06 Obstacle in the TMNF-Exchange, but racehans got it back just a few days later. So he got his 12th WR on a Nadeo-Map in TMNF back! Sick job!

 

That's it for today, live your life, you only die once, have a nice day,

Sky

Categories: Games & contests | General | Interviews | Nadeo | TMX | Tracks Tags:
Blog Post
Interview with the community23. August 2012 23:25
Posted By: View User Profile Sky Permalink | Comments (8)

Hello ppl!

Just a quick information at first: I was working during the last hour at the article for today and I was going to present the article in a nice made picture, but hell no, Gimp crashed o.O

So I decided to present my project for today in a boring text, so you will be able to read this as soon as possible. This time I had a question to more than one person. I asked many people: "Why do you play Trackmania?" Obviously there are many games which were published after Trackmania and which were maybe worth to give them a try, but many of you still play TM since 2, 3, 5 or even more years.

My question to the Community was:

Why do you play Trackmania?

 

 

Sleepwalker: I actually play it, because of the fun while driving tracks, building - you can always create something new and unseen & the community (tm & tmx :>)

 

Basbaas: I am playing trackmania because it is extremely fun, especially when playing with friends. Not only the gameplay itself, but trackmania has one of the most amazing communities I have ever encountered online.

 

Didi: I play TM because it's a lot of fun and because of the possibility to drive and build maps it's not getting boring.

 

PapyChampy: The fact that you can build your own tracks seduced me immediately, and I never got off the hook ever since. There is so much to discover in TM : the incredible community, racing online, creating new content...

 

Rodeo: It makes me so happy when I play it!

 

Sriver: Well, I guess the main reason why I still enjoy playing TM is that it never gets boring. Every day, players build new tracks that others can compete on.
Also, the track editor offers so many possibilities that you can always try your hand at something new - a track style that you have never built before, another environment or car etc.

 

Wally: I'm playing TMNF for one and only reason: The awesome community and the fierce competition between the best players in the world.

 

DarkBringer: Probably there are many reasons playing tm for approximate 5 years. But I think the main reason for my long term motivation is that I am obsessed to become better and better.

 

iRoc: I'm playing Trackmania since Nations came out. Soon I discovered TM Original and Sunrise, and they were even better. I just love to build tracks, it's a bit like Lego for adults. There are always new possibilities to put the blocks together. My motivation to play TM after all this years is definitely the editor.

 

Chalwhen: I'm playing TM becuase it's very great to make your own creations, which you can upload on TMX and maybe you see them on a server. The seven envis are varied and the style how the car drives is from envi to envi different, that makes it very funny to play TM!

 

CarlJr.: I'm playing it cause first, its fun, 2, the community is really sick and because i like to compete against the best players.

 

Pascow: I play trackmania because, first of all it is hella fun for me, even after 3 years of playing, and because of the amazing community I learned to know better in the meantime.

 

Vorobey: I'm playing tm mostly 'cause this game needs great skill from you, it's not a bad-a** COD or other games. It also needs creativity in trackbuilding and screenmaking. Also lots of fun playing with friends) And of course i try to make good tracks, but very few users watch them...

 

Winter: I play TM because of the creative aspect. Or "cuz I can build shit" if you will.

 

Rafal: Because you never get bored of playing this game.

 

Deng: After a hard day at work, it´s a pleasure to drive trackmania. It makes me feel good again.

 

Sliver: I drive tm because everybody have the same chance to drive a track with same features... the bugs and somthing tricks are normallly but not even better... i like it when you cruse on a way and you hunt a thousandlls on a very good line^^ But tmx is so versatile, thats really nice to drive a lot of maps, anybody means its good for folk^^ I´ve fun on a lot of tracks, another track´s likes work... anybody likes shaekspear and the next likes blackbeer.

 

Mastermind: I play TM, because I've never seen so much free space for imagination, creativity and racing in a single game.

 

Dengel: The community, The uncountable maps and the challenge this game offers every time u play it to improve your times... that are my reasons.

 

Calum: I play trackmania because it's exciting, you can always do a better time and you get motivated to, also, it allows you to be creative and edit replays, tracks, skins, mods and such. But that wouldn't be enough to play forever. The big reason I still open tm sometimes is the community in general, and more specificly tmx. That's what's been keeping me on tm for the last year or so.

 

Lapos: The main reason for me is the fact that i can build or download tracks. Other racing games has specific tracks which cannot be changed.

 

Down: I'm playing TM because it's a great community and it's always fun to chat and joke around with other players, especially with my clanmates.

 

FrostBeule: I first and foremost play TrackMania Nations because of its competitive spirit as an eSport as I am a hardcore eSports fan. However I also enjoy the game because of its creative possibilities, be it through making maps, skins, videos, scripts or other things aswell. But what I enjoy the most about the game is when the competitivity and the creativity goes hand in hand and co-operate with each-other. I find this the main reason why I think TrackMania Nations got such potential as an eSport, and why I keep playing the game 6 years after I first started.

 

A big thank you to all the guys who answered so quickly, it was pretty interesting to see the different motivations of different players.

 

I hope you enjoyed this "interview"!

Regards,

Sky

 

Categories: Interviews Tags:
Blog Post
Interview with Golo2. March 2010 21:17
Posted By: View User Profile HawkGer Permalink | Comments (2)

 

 

From our friends at tmaniacs, Hawkger translated an interview with Golo! Since I [Januy] haven’t got much free time for the blog atm this is a really nice surprise that tmaniacs allowed us to publish it! Many thanks, TManiacs for letting us publish their interview, and of course HawkGer for making an outstanding translation and sharing it with us from the RPG Blog. Now, TMX; Enjoy this interview with Golo!

_________________________________________________________________________________________________

More than two months ago the German TM-blog Tmaniacs published an interview-article in which Golo gives answers to a wide range of topics regarding RPG, making the interview especially interesting as Golo is one of the only few authors who builds United RPG-tracks. I found this piece of writing so interesting that I decided to translate all of it into English so that a broader audience can read it. So if you like to know more about Golo and his ideas on RPG and TM in general, keep on reading!

 

http://tecfan.nitrolinken.net/tm/blog/golointerview/thelostislandtmx.jpg
 
Screenshot from Golo's newest RPG, The Lost Island
 

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